WoW Forever · Camp preparation
WoW Forever Camping
Compare campfires and profession facilities. Check the benefits, item-use requirements and materials before your group sets out.
Choose a campfire
Cooking recipes →Requirements below are for using the crafted kit. Learning the recipe can have a different requirement.
Basic Campfire
3 feature slots
Requires Cooking (1)
Materials & source
Materials per craft
- 1 × Simple Wood
Recorded requirements
- Requires Cooking (1)
Builds a basic campfire that allows cooking and the placement of up to 3 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features. (5 Min Cooldown)
Journeyman Campfire
5 feature slots
Requires Cooking (140)
Materials & source
Materials per craft
- 1 × Star Wood
Recorded requirements
- Requires Cooking (140)
Builds a journeyman campfire that allows cooking and the placement of up to 5 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features. (5 Min Cooldown)
Expert Campfire
10 feature slots
Requires Cooking (220)
Materials & source
Materials per craft
- 1 × Thick Logs
Recorded requirements
- Requires Cooking (220)
Builds an expert campfire that allows cooking and the placement of up to 10 additional camp features. Players sitting or crafting nearby for 1 min will gain benefits from other camp features. (5 Min Cooldown)
Choose your profession’s facilities
Includes the current craftable Camping records and their upgrades. Class-buff exclusions stay beside each effect. Learning sources are incomplete; check blueprint reports.
Alchemy3 facilities
Mana Well
Requires Alchemy (20)
Constructs a mana well that allows you and others sitting nearby to regenerate [value scales with level] Mana every 5 sec, mutually exclusive with Blessing of Wisdom.
Materials & source
Materials per craft
- 1 × Peacebloom
- 1 × Empty Vial
Recorded requirements
- Requires Alchemy (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Constructs a mana well that allows you and others sitting nearby to regenerate [value scales with level] Mana every 5 sec, mutually exclusive with Blessing of Wisdom.
Fermenter
Requires Alchemy (140)
Places a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well.
Materials & source
Materials per craft
- 1 × Leaded Vial
- 1 × Kingsblood
- 1 × Swiftthistle
Recorded requirements
- Requires Alchemy (140)
Places a fermenter that allows the creation of certain reagents, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
Alchemy Laboratory
Requires Alchemy (300)
Places an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well.
Materials & source
Materials per craft
- 1 × Lich's Index Finger
- 1 × Crystal Vial
- 2 × Dreamfoil
Recorded requirements
- Requires Alchemy (300)
Places an Alchemy Laboratory usable for recipes that require it, and provides all of the benefits of a Mana Well. Requires a Campfire nearby.
Blacksmithing3 facilities
Sharpening Wheel
Requires Blacksmithing (20)
Constructs a sharpening wheel that grants you and others sitting nearby [value scales with level] increased Strength, mutually exclusive with Strength of Earth Totem.
Materials & source
Materials per craft
- 1 × Rough Stone
- 1 × Copper Bar
Recorded requirements
- Requires Blacksmithing (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Constructs a sharpening wheel that grants you and others sitting nearby [value scales with level] increased Strength, mutually exclusive with Strength of Earth Totem.
Anvil
Requires Blacksmithing (140)
Places an anvil, and provides all of the benefits of a Sharpening Wheel.
Materials & source
Materials per craft
- 5 × Bronze Bar
- 2 × Coarse Grinding Stone
- 2 × Medium Leather
Recorded requirements
- Requires Blacksmithing (140)
Places an anvil, and provides all of the benefits of a Sharpening Wheel. Requires a Campfire nearby.
Master Forge
Requires Blacksmithing (300)
Places a Master Forge usable for recipes that require it, and provides all of the benefits of a Sharpening Wheel.
Materials & source
Materials per craft
- 1 × Golem Heart
- 5 × Thorium Bar
- 2 × Rugged Leather
Recorded requirements
- Requires Blacksmithing (300)
Places a Master Forge usable for recipes that require it, and provides all of the benefits of a Sharpening Wheel. Requires a Campfire nearby.
Enchanting3 facilities
Enchanted Lute
Requires Enchanting (20)
Summons an enchanted lute that allows you and others sitting nearby to gain [value scales with level] Armor [multiple values scale with level], mutually exclusive with Mark of the Wild.
Materials & source
Materials per craft
- 1 × Simple Wood
- 1 × Strange Dust
Recorded requirements
- Requires Enchanting (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Summons an enchanted lute that allows you and others sitting nearby to gain [value scales with level] Armor [multiple values scale with level], mutually exclusive with Mark of the Wild.
Arcane Salvager
Requires Enchanting (140)
Places an Arcane Salvager that enables more efficient disenchanting, and provides all the benefits of an Enchanted Lute.
Materials & source
Materials per craft
- 2 × Vision Dust
- 1 × Lesser Nether Essence
Recorded requirements
- Requires Enchanting (140)
Places an Arcane Salvager that enables more efficient disenchanting, and provides all the benefits of an Enchanted Lute. Requires a Campfire nearby.
Arcane Forge
Requires Enchanting (300)
Places an Arcane Forge usable for recipes that require it, and provides all the benefits of an Enchanted Lute.
Materials & source
Materials per craft
- 1 × Maker's Spark
- 2 × Large Brilliant Shard
- 4 × Greater Eternal Essence
Recorded requirements
- Requires Enchanting (300)
Places an Arcane Forge usable for recipes that require it, and provides all the benefits of an Enchanted Lute. Requires a Campfire nearby.
Engineering3 facilities
Reagent Bot
Requires Engineering (20)
Summons a Reagent Bot that allows you and others nearby to purchase reagents.
Materials & source
Materials per craft
- 1 × Handful of Copper Bolts
- 1 × Copper Tube
Recorded requirements
- Requires Engineering (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Summons a Reagent Bot that allows you and others nearby to purchase reagents.
Repair Bot
Requires Engineering (140)
Summons a Repair Bot that allows you and others nearby to buy reagents and repair gear.
Materials & source
Materials per craft
- 2 × Whirring Bronze Gizmo
- 1 × Bronze Tube
- 1 × Heavy Leather
Recorded requirements
- Requires Engineering (140)
Summons a Repair Bot that allows you and others nearby to buy reagents and repair gear. Requires a Campfire nearby.
Anarchist's Workbench
Requires Engineering (300)
Places an Anarchist's Workbench usable for recipes that require it.
Materials & source
Materials per craft
- 1 × Essence of Anarchy
- 2 × Thorium Widget
Recorded requirements
- Requires Engineering (300)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Places an Anarchist's Workbench usable for recipes that require it.
Herbalism3 facilities
Incense Candle
Requires Herbalism (20)
Ignites an incense candle that allows you and others sitting nearby to gain [value scales with level] increased Intellect, mutually exclusive with Arcane Intellect.
Materials & source
Materials per craft
- 1 × Peacebloom
- 1 × Silverleaf
Recorded requirements
- Requires Herbalism (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Ignites an incense candle that allows you and others sitting nearby to gain [value scales with level] increased Intellect, mutually exclusive with Arcane Intellect.
Greenhouse
Requires Herbalism (140)
Places a Greenhouse that will grow herbs over time from seeds planted, and provides all of the benefits of an Incense Candle.
Materials & source
Materials per craft
- 2 × Simple Wood
- 1 × Arthas' Tears
- 1 × Purple Lotus
Recorded requirements
- Requires Herbalism (140)
Places a Greenhouse that will grow herbs over time from seeds planted, and provides all of the benefits of an Incense Candle. Requires a Campfire nearby.
Seed Hybridizer
Requires Herbalism (300)
Places a Seed Hybridizer that allows seeds to be multiplied or combined into rarer tiers, and provides all of the benefits of an Incense Candle.
Materials & source
Materials per craft
- 4 × Mountain Silversage
- 1 × Crystal Vial
- 2 × Runecloth
Recorded requirements
- Requires Herbalism (300)
Places a Seed Hybridizer that allows seeds to be multiplied or combined into rarer tiers, and provides all of the benefits of an Incense Candle. Requires a Campfire nearby.
Leatherworking3 facilities
Camp Tent
Requires Leatherworking (20)
Builds a tent that allows you and others sitting nearby to increase Rested experience to 5% of a level. No effect if Rested experience already exceeds that value.
Materials & source
Materials per craft
- 5 × Light Leather
Recorded requirements
- Requires Leatherworking (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Builds a tent that allows you and others sitting nearby to increase Rested experience to 5% of a level. No effect if Rested experience already exceeds that value.
Tanning Rack
Requires Leatherworking (140)
Places a Tanning Rack that allows the creation of certain reagents, and provides all of the benefits of a Camp Tent.
Materials & source
Materials per craft
- 5 × Medium Leather
- 3 × Fine Thread
- 2 × Simple Wood
Recorded requirements
- Requires Leatherworking (140)
Places a Tanning Rack that allows the creation of certain reagents, and provides all of the benefits of a Camp Tent. Requires a Campfire nearby.
Sewing Machine
Requires Leatherworking (300)
Places a Sewing Machine usable for recipes that require it, and provides all of the benefits of a Camp Tent.
Materials & source
Materials per craft
- 1 × Undeath Engine
- 5 × Rugged Leather
- 1 × Rune Thread
Recorded requirements
- Requires Leatherworking (300)
Places a Sewing Machine usable for recipes that require it, and provides all of the benefits of a Camp Tent. Requires a Campfire nearby.
Mining3 facilities
Lodestone
Requires Mining (20)
Erects a lodestone that allows you and others sitting nearby to gain [value scales with level] increased melee Attack Power, mutually exclusive with Blessing of Might.
Materials & source
Materials per craft
- 1 × Rough Stone
- 1 × Copper Bar
Recorded requirements
- Requires Mining (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Erects a lodestone that allows you and others sitting nearby to gain [value scales with level] increased melee Attack Power, mutually exclusive with Blessing of Might.
Rock Garden
Requires Mining (140)
Places a Rock Garden that spawns a common mining node over time, and provides all the benefits of a Lodestone.
Materials & source
Materials per craft
- 2 × Heavy Stone
- 1 × Iron Ore
- 1 × Silver Bar
Recorded requirements
- Requires Mining (140)
Places a Rock Garden that spawns a common mining node over time, and provides all the benefits of a Lodestone. Requires a Campfire nearby.
Molten Foundry
Requires Mining (300)
Places a Molten Foundry usable for recipes that require it, and provides all the benefits of a Lodestone.
Materials & source
Materials per craft
- 5 × Thorium Bar
- 2 × Dense Stone
- 1 × Truesilver Bar
Recorded requirements
- Requires Mining (300)
Places a Molten Foundry usable for recipes that require it, and provides all the benefits of a Lodestone. Requires a Campfire nearby.
Skinning3 facilities
Camp Chair
Requires Skinning (20)
Assembles a camp chair that allows you and others sitting nearby to gain 2% increased critical strike chance with all spells and attacks, mutually exclusive with Moonkin Aura.
Materials & source
Materials per craft
- 3 × Light Leather
- 2 × Simple Wood
Recorded requirements
- Requires Skinning (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Assembles a camp chair that allows you and others sitting nearby to gain 2% increased critical strike chance with all spells and attacks, mutually exclusive with Moonkin Aura.
Field Guide
Requires Skinning (140)
Places a Field Guide that allows players to read it and gain Track Beasts, and provides all the benefits of a Camp Chair.
Materials & source
Materials per craft
- 3 × Medium Leather
- 2 × Slimy Murloc Scale
- 1 × Fine Thread
Recorded requirements
- Requires Skinning (140)
Places a Field Guide that allows players to read it and gain Track Beasts, and provides all the benefits of a Camp Chair. Requires a Campfire nearby.
Trapper's Workbench
Requires Skinning (300)
Places a Trapper's Workbench containing 1 trap, and provides all the benefits of a Camp Chair.
Materials & source
Materials per craft
- 2 × Simple Wood
- 4 × Heavy Leather
- 1 × Iron Bar
Recorded requirements
- Requires Skinning (300)
Places a Trapper's Workbench containing 1 trap, and provides all the benefits of a Camp Chair. Requires a Campfire nearby.
Tailoring4 facilities
Faction Banner
Requires Tailoring (20)
Requires any Horde race
Unrolls a banner that allows you and other members of the Horde sitting nearby to gain [value scales with level] increased Spirit, mutually exclusive with Divine Spirit.
Materials & source
Materials per craft
- 1 × Bolt of Linen Cloth
- 1 × Coarse Thread
Recorded requirements
- Requires any Horde race
- Requires Tailoring (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Unrolls a banner that allows you and other members of the Horde sitting nearby to gain [value scales with level] increased Spirit, mutually exclusive with Divine Spirit.
Faction Banner
Requires Tailoring (20)
Requires any Alliance race
Unrolls a banner that allows you and other members of the Alliance sitting nearby to gain [value scales with level] increased Spirit, mutually exclusive with Divine Spirit.
Materials & source
Materials per craft
- 1 × Bolt of Linen Cloth
- 1 × Coarse Thread
Recorded requirements
- Requires any Alliance race
- Requires Tailoring (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Unrolls a banner that allows you and other members of the Alliance sitting nearby to gain [value scales with level] increased Spirit, mutually exclusive with Divine Spirit.
Spinning Wheel
Requires Tailoring (140)
Places a Spinning Wheel that allows the creation of certain reagents, and provides all the benefits of a Faction Banner.
Materials & source
Materials per craft
- 2 × Simple Wood
- 5 × Bolt of Silk Cloth
- 3 × Fine Thread
Recorded requirements
- Requires Tailoring (140)
Places a Spinning Wheel that allows the creation of certain reagents, and provides all the benefits of a Faction Banner. Requires a Campfire nearby.
Loom
Requires Tailoring (300)
Places a Loom usable for recipes that require it, and provides all the benefits of a Faction Banner.
Materials & source
Materials per craft
- 1 × Bottled Screams
- 4 × Bolt of Runecloth
- 4 × Simple Wood
Recorded requirements
- Requires Tailoring (300)
Places a Loom usable for recipes that require it, and provides all the benefits of a Faction Banner. Requires a Campfire nearby.
Cooking2 facilities
Cookie's Feast
Requires Cooking (140)
Lay out Cookie's Feast that contains Stamina-boosting food.
Materials & source
Materials per craft
- 2 × Mystery Meat
- 1 × Heavy Kodo Meat
- 1 × Soothing Spices
Recorded requirements
- Requires Cooking (140)
- Requires a Cooking Fire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Lay out Cookie's Feast that contains Stamina-boosting food.
Iron Oven
Requires Cooking (300)
Places an Iron Oven required for the most advanced cooking recipes.
Materials & source
Materials per craft
- 10 × Simple Flour
- 5 × Refreshing Spring Water
- 4 × Soothing Spices
Recorded requirements
- Requires Cooking (300)
- Requires a Cooking Fire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Places an Iron Oven required for the most advanced cooking recipes.
First Aid3 facilities
First Aid Kit
Requires First Aid (20)
Unpacks a first aid kit that allows you and others sitting nearby to gain [value scales with level] increased Stamina, mutually exclusive with Power Word: Fortitude.
Materials & source
Materials per craft
- 3 × Linen Bandage
- 1 × Refreshing Spring Water
Recorded requirements
- Requires First Aid (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Unpacks a first aid kit that allows you and others sitting nearby to gain [value scales with level] increased Stamina, mutually exclusive with Power Word: Fortitude.
Toxin Study
Requires First Aid (140)
Places a Toxin Study that contains healing potions and anti-venom, and provides all of the benefits of a First Aid Kit.
Materials & source
Materials per craft
- 1 × Anti-Venom
- 2 × Mageweave Bandage
- 2 × Simple Wood
Recorded requirements
- Requires First Aid (140)
Places a Toxin Study that contains healing potions and anti-venom, and provides all of the benefits of a First Aid Kit. Requires a Campfire nearby.
Plague Doctor's Laboratory
Requires First Aid (300)
Places a Plague Doctor's Laboratory that contains healing potions and poultices, and provides all of the benefits of a First Aid Kit.
Materials & source
Materials per craft
- 2 × Simple Wood
- 2 × Strong Anti-Venom
- 5 × Heavy Runecloth Bandage
Recorded requirements
- Requires First Aid (300)
Places a Plague Doctor's Laboratory that contains healing potions and poultices, and provides all of the benefits of a First Aid Kit. Requires a Campfire nearby.
Fishing3 facilities
Fish Bowl
Requires Fishing (20)
Places a small fish bowl that allows you and others sitting nearby to gain 8% increased stats, mutually exclusive with Blessing of Kings.
Materials & source
Materials per craft
- 1 × Raw Brilliant Smallfish
- 1 × Empty Vial
Recorded requirements
- Requires Fishing (20)
- Requires a Campfire nearby. All camping features share a cooldown of 1 hour. (1 Hour Cooldown)
Places a small fish bowl that allows you and others sitting nearby to gain 8% increased stats, mutually exclusive with Blessing of Kings.
Fishing Rack
Requires Fishing (140)
Places a Fishing Rack that grants the ability to catch uncommon fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl.
Materials & source
Materials per craft
- 2 × Simple Wood
- 1 × Crystal Vial
- 2 × Raw Mithril Head Trout
Recorded requirements
- Requires Fishing (140)
Places a Fishing Rack that grants the ability to catch uncommon fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl. Requires a Campfire nearby.
Fishing Hut
Requires Fishing (300)
Places a Fishing Hut that grants the ability to catch rare fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl.
Materials & source
Materials per craft
- 5 × Simple Wood
- 2 × Bolt of Runecloth
- 1 × Seasonal Fish Steaks
Recorded requirements
- Requires Fishing (300)
Places a Fishing Hut that grants the ability to catch rare fish for 1 hour, provides Fishing Skill lures, and provides all of the benefits of a Fish Bowl. Requires a Campfire nearby.
Faction Banners keep their separate Alliance and Horde records. Gardening and Tanning are specializations, not additional placeable items. Effects with variable values retain the source’s scaling note.
Learning features and finding blueprints
Blizzard describes initial features at profession skill 20 through starter quests or trainers, and skill-140-plus features through dungeon or raid drops. The following two community vendor reports need separate confirmation.
Tanning Rack
How to learn
Community Beta reportLearning skill: 140 · Recipe item · client 1.60.1.70532 ↗ · checked 2026-10-27
Recipe item evidence
This is the skill required by these recipe items. It does not confirm that you own the recipe, that it is obtainable, or that every trainer or alternative learning route has the same requirement.
Reported source: a blueprint sold by Happy Camper.
- Reported price
- 15 silver
- Where to look
- Dun Morogh, outside Ironforge (51.6, 40.0)
ForeverChanges blueprint guide ↗ · Guide updated: . Current availability unconfirmed.
The official Camping overview describes skill-140+ features as dungeon or raid drops; this guide also reports a vendor. The difference remains unresolved. Official overview ↗
Camping features & blueprint sources →
Source limits
Community guide reports a blueprint vendor and skill requirement. Vendor stock, coordinates and price have not been independently confirmed in game. The price above is for learning the recipe; crafting materials are a separate cost.
Spinning Wheel
How to learn
Community Beta reportLearning skill: 140 · Recipe item · client 1.60.1.70532 ↗ · checked 2026-10-27
Recipe item evidence
This is the skill required by these recipe items. It does not confirm that you own the recipe, that it is obtainable, or that every trainer or alternative learning route has the same requirement.
Reported source: a blueprint sold by Happy Camper.
- Reported price
- 15 silver
- Where to look
- Dun Morogh, outside Ironforge (51.6, 40.0)
ForeverChanges blueprint guide ↗ · Guide updated: . Current availability unconfirmed.
The official Camping overview describes skill-140+ features as dungeon or raid drops; this guide also reports a vendor. The difference remains unresolved. Official overview ↗
Camping features & blueprint sources →
Source limits
Community guide reports a blueprint vendor and skill requirement. Vendor stock, coordinates and price have not been independently confirmed in game. The price above is for learning the recipe; crafting materials are a separate cost.
Check the actual blueprint and merchant window before making a special trip. These reports do not establish a vendor source for other camp upgrades.
Before you set out
Can I place several profession features myself?
The official overview allows each player to contribute one feature. A Basic Campfire supports three additional features, so coordinate with other players when choosing the camp’s benefits.
Do camp buffs stack with the equivalent class buffs?
The recorded effects list exclusions such as Fish Bowl with Blessing of Kings and Mana Well with Blessing of Wisdom. Read the effect beside each feature before gathering its materials.
Are the blueprint vendor locations confirmed?
The two vendor reports below are community observations. The official overview describes dungeon and raid drops for features at skill 140 and above. We show that source disagreement and have not independently verified current vendor stock.
Sources and coverage
- Blizzard’s Camping overview: contribution limits, time at the fire, general acquisition routes.
- Profession recipe snapshot: build 1.60.1.70450, checked 2026-10-17. Materials are reused from those records.
- Item-use requirements, effects and buff exclusions: dated Wowhead Forever facts linked in each facility’s Materials & source panel. Profession skill-up colors do not establish the learning requirement. Fish Bowl is the recorded name; the official overview calls it Fishing Bowl. Higher-tier facilities only inherit benefits explicitly stated in their effects.
- Blueprint reports: the same acquisition notes used in the Leatherworking and Tailoring recipe pages, including their conflict with the official overview.
Guide checked . We have not independently tested camp placement, buffs or blueprint availability in game.
Explore profession recipes → · Merchant’s Favor recipe prices →