
Will to Survive ActiveCast InstantCooldown 3 min
Removes all Stun effects.
Classic: Not in Classic.

Perception ActiveCast InstantCooldown 3 min
Dramatically increases stealth detection for 20 sec.

Sword Specialization Passive
Increases your critical strike chance with all spells and attacks, including auto attacks, by 2% while a sword or two-handed sword is equipped.
Classic: Classic granted +5 weapon skill instead.

The Human Spirit Passive
Increases your Spirit by 5%.
WoW Forever Racials
Four racial abilities for each of the 10 preview races, including the two Skyborne orders, with cast time, cooldown and a Classic comparison wherever the effect changed. Racials come with your race and cost no talent points.
Alliance 5 races

Stoneform ActiveCast InstantCooldown 3 min
Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Classic: Classic increased armor by 10% instead of reducing damage taken.

Find Treasure ActiveCast Instant
Senses nearby treasure and shows it on the minimap. Lasts until cancelled.

Mace Specialization Passive
Increases your critical strike chance with all spells and attacks by 1% while a mace or two-handed mace is equipped.
Classic: Classic granted +5 weapon skill instead.

Big Game Hunter Passive
Increases damage dealt to Beasts by 5%.
Classic: Classic gave Dwarves +1% critical strike chance with guns instead.

Elune's Light ActiveCast InstantCooldown 3 min
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Classic: Not in Classic.

Shadowmeld ActiveCast InstantCooldown 10 sec
Slip into the shadows until you move; Night Elf Rogues and Druids stealth as if 1 level higher. Usable in combat, where enemies are discouraged from attacking you, but the cooldown becomes 2 min.
Classic: Classic Shadowmeld could not be used in combat.

Quickness Passive
Increases your Dodge chance by 1% and your movement speed by 2%.
Classic: Classic granted the 1% Dodge only.

Wisp Spirit Passive
Increases your movement speed by 75% while dead.
Classic: Classic: 50%.

Escape Artist ActiveCast InstantCooldown 2 min
Escapes any movement impairing effect and grants immunity to them for 3 sec.
Classic: Classic had no immunity window.

Eureka! ActiveCast InstantCooldown 2 min
Your next 3 damaging or healing abilities cost 50% less Mana and deal 10% more damage or healing.
Classic: Not in Classic.

Expansive Mind Passive
Increases your Mana, Rage and Energy by 5%.
Classic: Classic increased Intellect by 5%.

Engineering Specialization Passive
Your engineering devices are more reliable.
Classic: Classic granted +15 Engineering skill.

Walk on Air ActiveCast InstantCooldown 2 min
Glide downward through the air for 10 sec while controlling your direction of travel.

Read Ley Line ActiveCast 2 secCooldown 2 min
Taps a nearby ley line for +100% Health and Mana regeneration: 15 sec if no ley line is nearby, 15 min if one is found.

Wind Blessed Passive
Increases your melee, ranged and spellcasting Haste by 1%.

Elemental Insight Passive
Increases damage dealt to Elementals by 5%.
Horde 5 races

Blood Fury ActiveCast InstantCooldown 2 min
Increases Attack Power and Spell Power by 10% for 15 sec.
Classic: Classic increased base melee attack power by 25% for 15 sec and reduced healing on you by 50%.

Shatter Curse ActiveCast InstantCooldown 3 min
Removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Classic: Not in Classic.

Axe Specialization Passive
Increases your critical strike chance with all spells and abilities by 1% while an axe or two-handed axe is equipped.
Classic: Classic granted +5 weapon skill instead.

Hardiness Passive
Reduces the duration of Stun effects on you by 20%.
Classic: Classic granted an extra 25% chance to resist stuns.

Will of the Forsaken ActiveCast InstantCooldown 2 min
Removes all Charm, Fear and Sleep effects.
Classic: Classic also granted immunity while the effect lasted.

Cannibalize ActiveCast InstantRange 5 ydCooldown 2 min
Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it.
Classic: Classic restored Health only.

Underwater Breathing Passive
Underwater breath lasts 300% longer.

Touch of the Grave Passive
Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Classic: Not in Classic.

War Stomp ActiveCast 0.5 secCooldown 2 min
Stuns up to 5 enemies within 8 yds for 2 sec.

Cultivation Passive
Grow bonus herbs without Herbalism.
Classic: Classic granted +15 Herbalism skill.

Plainsrunning Passive
Gain increased movement speed the longer you keep moving.
Classic: Not in Classic.

Endurance Passive
Increases total Health by 5% and Hit Chance by 1%.
Classic: Classic increased base Health by 5% only.

Berserking ActiveCast InstantCooldown 3 min
Increases your spellcasting and attack speed by 10% for 10 sec.
Classic: Classic scaled from 10% to 30% depending on missing health.

Rapid Regeneration ActiveCast ChanneledCooldown 3 min
Regenerates 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.
Classic: Not in Classic.

Beast Slaying Passive
Increases damage dealt to Beasts by 5%.

Regeneration Passive
10% of your Health regeneration continues during combat.
Classic: Classic also increased total Health regeneration by 10%.

Walk on Air ActiveCast InstantCooldown 2 min
Glide downward through the air for 10 sec while controlling your direction of travel.

Skysight ActiveCast 0.5 secCooldown 2 min
Draws power from a convergence of elements: +10% movement and mounted speed for 30 sec, or 15 min if a convergence is nearby.

Wind Blessed Passive
Increases your melee, ranged and spellcasting Haste by 1%.

Elemental Insight Passive
Increases damage dealt to Elementals by 5%.
Priest racials in WoW Forever
Priests remain the one class with race-specific spells. Fear Ward and Devouring Plague became baseline for every Priest, and each Priest race now has two spells of its own: some carried over from Classic, some reworked and some new. Ranks and levels reflect the level 38 demo character where they were recorded.
Human

Divine Grace NewRank 1Cast InstantRange 40 ydCooldown 10 min
Heals a friendly target below 50% health for 220 to 257 and removes Weakened Soul from them. Cannot be cast on yourself.

Feedback Rank 155 manaCast InstantCooldown 3 min
For 15 sec, any spell that hits you burns 18 of the attacker's mana and deals 1 Shadow damage per point burned.
Dwarf

Chastise NewRank 150 manaCast InstantRange 20 ydCooldown 2 min
Deals 50 to 57 Holy damage and roots the target for up to 2 sec. Humanoids only; causes very low threat.
Classic: Fear Ward, the Classic Dwarf Priest racial, is now baseline for every Priest.

Desperate Prayer Rank 1Cast InstantCooldown 10 min
Heals you for 220 to 257.
Night Elf

Elune's Grace Changed26 manaCast InstantCooldown 5 min
Reduces the chance you will be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Classic: Classic covered ranged attacks only, added Dodge and had a 3 min cooldown.

Starshards ChangedRank 4Level 38190 manaCast ChanneledRange 30 ydCooldown 30 sec
Rains starshards on the target for 816 Arcane damage over 6 sec. Rank 1 costs 50 mana for 216 damage.
Classic: Classic had no cooldown and far lower damage.
Gnome

Confounding Flash NewRank 126 manaCast 0.5 secCooldown 2 min
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage breaks the effect.

Contingency Plan NewRank 2Level 38220 manaCast InstantRange 30 ydCooldown 10 min
Places a Holy ward on an ally for 15 sec; the next hit that drops them below 35% health grants a 290 absorb and heals 338 over 15 sec. One ward per target. Rank 1: 130 mana, 155 absorb, 300 healing.
Undead

Dark Sacrifice NewRank 2Level 38Cast InstantCooldown 10 min
Consumes 720 of your own health over 15 sec to gain 720 mana. Rank 1: 532 health for 440 mana.
Classic: Devouring Plague, the Classic Undead Priest racial, is now a regular Priest spell.

Touch of Weakness Rank 112 manaCast Instant
The next melee attack against you deals 20 Shadow damage to the attacker and reduces their melee attack power by 43 for 2 min.
Classic: Classic reduced the attacker's damage dealt rather than attack power.
Troll

Hex of Weakness ChangedRank 3Level 3845 manaCast InstantRange 30 yd
Reduces the target's melee attack power by 85 and the effectiveness of healing on it by 20% for 2 min. Rank 1: 35 mana, 43 attack power.
Classic: Classic reduced flat melee damage rather than attack power.

Shadowguard Rank 3Level 3830 manaCast Instant
Shadows strike anyone who hits you with a spell, melee or ranged attack for 76 Shadow damage, once every few seconds and without generating threat. 3 charges, lasts 10 min. Rank 1 deals 34 damage.
WoW Forever racials FAQ
What changed from Classic, which races are new and how racials relate to talents.
Which races are in WoW Forever?
The preview shows 10 playable races: Human, Dwarf, Night Elf, Gnome and the Skyborne High Order for the Alliance; Orc, Undead, Tauren, Troll and the Skyborne Windshapers for the Horde. Each race has four racial abilities.
Are WoW Forever racials different from Classic?
26 of the 40 racials carry a Classic note on this page because their effect, number or duration changed. Weapon-skill racials became critical strike bonuses, Stoneform now reduces physical damage, Berserking is a flat 10% haste and Shadowmeld works in combat. Racials without a note match Classic.
Do racials cost talent points?
No. Racials come with your race and sit outside the 51 talent points. The talent calculator does not add racial effects to a build, so compare them here when choosing a race for a class.
Which classes can each race play?
Each race card lists its classes from the preview. Dwarves can now be Shamans, Undead can be Paladins and both Skyborne orders can be Druids. Class availability is preview data and may change.
Why do Priests have extra racial spells?
Priests keep Classic’s race-specific spells and gain new ones: 12 spells across six races, such as Divine Grace for Humans and Dark Sacrifice for the Undead. Fear Ward and Devouring Plague are no longer racial and are trained by every Priest.
Racial texts come from the BlizzCon preview build and may change before launch. Abilities without a Classic note match Classic or stay close to it. Check the data sources for the snapshot date and attribution.