
Will to Survive ActiveInstant3 min
Removes all Stun effects.
Not in Classic.

Perception ActiveInstant3 min
Dramatically increases stealth detection for 20 sec.

Ruthless Passive
Increases your critical strike chance with all spells and attacks by 1%. No weapon requirement.
Classic Sword Specialization granted +5 sword skill. Ruthless replaces the weapon-specific racial.

The Human Spirit Passive
Increases your Spirit by 10%.
WoW Forever Racials
Compare WoW Forever racials for the 10 preview races: cast time, cooldown, available classes and Classic notes.
Alliance 5 races

Stoneform ActiveInstant3 min
Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Classic increased armor by 10% instead of reducing damage taken.

Find Treasure ActiveInstant
Senses nearby treasure and shows it on the minimap until cancelled. Also grants a chance to find extra items in most chests.

Artisan’s Precision Passive
Increases hit chance with spells and attacks by 1%.
Not in Classic.

Big Game Hunter Passive
Increases damage dealt to Beasts by 5%.
Not in Classic.

Elune's Light ActiveInstant3 min
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Not in Classic.

Shadowmeld ActiveInstant10 sec
Slip into the shadows until you move. Usable in combat, where enemies are discouraged from attacking you, but the cooldown becomes 2 min.
Classic Shadowmeld could not be used in combat.

Quickness Passive
Increases Dodge chance by 1% and movement speed by 2%, stacking with other movement speed increases. Night Elf Rogues and Druids stealth as if 1 level higher.
Classic granted the 1% Dodge only.

Wisp Spirit Passive
Increases your movement speed by 75% while dead.
Classic: 50%.

Escape Artist ActiveInstant2 min
Escapes any movement impairing effect and grants immunity to them for 3 sec.
Classic had no immunity window.

Eureka! ActiveInstant2 min
For 8 sec, non-periodic damaging abilities cost 10% less Mana, Rage or Energy and deal 10% more damage. For Priests this also covers non-periodic healing and Power Word: Shield. There is no charge limit. Periodic effects are excluded; channeled spells are not periodic. The Mage tooltip omits the non-periodic qualifier.
Not in Classic.

Expansive Mind Passive
Increases your Mana, Rage and Energy by 5%.
Classic increased Intellect by 5%.

Engineering Specialization Passive
Reduces the chance that your engineering devices fail or backfire by 20%.
Classic granted +15 Engineering skill.

Walk on Air ActiveInstant1.5 min
Glide downward through the air for 10 sec while controlling your direction of travel.

Read Leyline Active2 sec2 min
Can be cast while moving. Increases Health and Mana regeneration by 50% for 15 sec. Using it at a Ley Line also grants Attuned for 1 hour, increasing the benefit of Read Leyline to 100% regeneration. Attuned persists through death and is removed upon entering a raid. Cannot be used while Innervate is active; Innervate replaces it as a stronger effect.

Elemental Insight Passive
Increases damage dealt to Elementals by 5%.

Wind Blessed Passive
Increases your melee, ranged and spellcasting Haste by 2%.
Horde 5 races

Blood Fury ActiveInstant2 min
Increases Attack Power and Spell Power by 10% for 15 sec.
Classic increased base melee attack power by 25% for 15 sec and reduced healing on you by 50%.

Shatter Curse ActiveInstant3 min
Removes all Curses and Banes and reduces Magical damage taken by 5% for 8 sec. Does not grant immunity to Curses or Banes.
Not in Classic.

Command Passive
Increases damage dealt by Hunter and Warlock pets by 5%.

Hardiness Passive
Reduces the duration of Stun effects on you by 20%.
Classic granted an extra 25% chance to resist stuns.

Will of the Forsaken ActiveInstant2 min
Removes all Charm, Fear and Sleep effects. Cannot be used while affected by Scatter Shot.
Classic also granted immunity while the effect lasted.

Cannibalize ActiveInstant5 yd2 min
Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it.
Classic restored Health only.

Underwater Breathing Passive
Underwater breath lasts 300% longer.

Touch of the Grave Passive
Damaging spells and attacks can drain Health from the target, up to 5% of your maximum Health: 30% chance for casters, 20% for Paladins, Rogues and Warriors, with a 15 sec internal cooldown. Does not break crowd control or scale with Shadow damage increases.
Not in Classic.

War Stomp Active0.5 sec1.5 min
Stuns up to 5 enemies within 8 yds for 2 sec.

Cultivation ActiveInstant15 min
Cultivate a nearby herb, growing a duplicate you can harvest without Herbalism. Each herb can only be cultivated once. Cooldown: 15 min; the tooltip does not display it.
Classic granted +15 Herbalism skill.

Plainsrunning Passive
Gain 2% movement speed every 5 sec spent moving, up to 60%. Taking damage or standing still reduces this effect. Does not increase mounted movement speed.
Not in Classic.

Endurance Passive
Increases total Health by 5%.

Berserking ActiveInstant3 min
Increases your spellcasting and attack speed by 10% for 15 sec.
Classic scaled from 10% to 30% depending on missing health.

Rapid Regeneration ActiveChanneled3 min
Regenerates 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.
Not in Classic.

Beast Slaying Passive
Increases damage dealt to Beasts by 5%.

Regeneration Passive
Increases Health regeneration rate by 20%. In addition, 20% of total Health regeneration continues during combat.
Classic granted 10% regeneration and allowed 10% to continue in combat.

Walk on Air ActiveInstant1.5 min
Glide downward through the air for 10 sec while controlling your direction of travel.

Skysight Active0.5 sec2 min
Can be cast while moving. Increases movement speed by 15% for 15 sec. Using it at an elemental convergence also grants Charged for 1 hour, increasing the benefit of Skysight to 30% movement speed. Charged persists through death and is removed upon entering a raid.

Elemental Insight Passive
Increases damage dealt to Elementals by 5%.

Wind Blessed Passive
Increases your melee, ranged and spellcasting Haste by 2%.
Priest racials in WoW Forever
Priests remain the one class with race-specific spells. Fear Ward and Devouring Plague became baseline for every Priest, and each Priest race now has two spells of its own: some carried over from Classic, some reworked and some new. Spell text comes from the 16 October export’s beta-client numbers; some tooltips omit rank, level or a published figure.
Human

Divine Grace NewInstant40 yd10 min
Heals a friendly target below 50% health for 1285 to 1513 and removes Weakened Soul from them. Cannot be cast on yourself.

Feedback 230 manaInstant3 min
For 15 sec, any spell that hits you burns 105 of the attacker's mana and deals 1 Shadow damage per point burned.
Dwarf

Chastise New225 manaInstant20 yd2 min
Deals 272 to 306 Holy damage and roots the target for up to 2 sec. Humanoids only; causes very low threat.
Fear Ward, the Classic Dwarf Priest racial, is now baseline for every Priest.

Desperate Prayer Instant10 min
Heals you for 1285 to 1513.
Night Elf

Elune's Grace Changed3% of base manaInstant5 min
Reduces the chance you will be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Classic covered ranged attacks only, added Dodge and had a 3 min cooldown.

Starshards Changed350 manaChanneled30 yd30 sec
Rains starshards on the target for 1800 Arcane damage over 6 sec.
Classic had no cooldown and far lower damage.
Gnome

Confounding Flash New3% of base mana0.5 sec2 min
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage breaks the effect.

Contingency Plan NewInstant30 yd10 min
Places a Holy ward on an ally for 30 sec; the next hit that drops them below 35% health grants an absorb of 926 and heals for 670 over 15 sec. One ward per target.
Undead

Dark Sacrifice NewInstant10 min
Consumes 1600 of your own health over 15 sec to gain 1600 mana plus your Spirit.
Devouring Plague, the Classic Undead Priest racial, is now a regular Priest spell.

Touch of Weakness 195 manaInstant
The next melee attack against you deals 56 Shadow damage to the attacker and reduces their melee attack power by 204 for 2 min.
Classic reduced the attacker's damage dealt rather than attack power.
Troll

Hex of Weakness Changed240 manaInstant30 yd
Reduces the target's melee attack power by 204 and the effectiveness of healing on it by 20% for 2 min.
Classic reduced flat melee damage rather than attack power.

Shadowguard 250 manaInstant
Surrounds you with shadows for 10 min (3 charges). When a spell, melee or ranged attack hits you, the attacker takes 96 Shadow damage, at most once every few seconds. This damage causes no threat.
Classic Shadowguard was a 3-charge shield that struck attackers.
How to read WoW Forever racials
When comparing WoW Forever racials, check class availability, trigger conditions and cooldowns.
Check class availability
Each race card lists preview classes for these WoW Forever racials. Class lists can change with the preview.
Read triggers and cooldowns
Actives show cooldown and range on the card. A Classic line is a recorded comparison for that ability among these WoW Forever racials, not a count of every change.
Skyborne High Order and Windshapers
High Order and Windshapers are the new Skyborne races in this preview. Compare their WoW Forever racials with the eight Classic races on the cards above.
How to read a Classic line
A Classic line on a card is a recorded comparison for that ability. It is not a count of every change among these WoW Forever racials.
WoW Forever racials FAQ
What changed from Classic, which races are new and how WoW Forever racials relate to talents.
Which races are in WoW Forever?
The preview shows 10 playable races with WoW Forever racials: Human, Dwarf, Night Elf, Gnome and the Skyborne High Order for the Alliance; Orc, Undead, Tauren, Troll and the Skyborne Windshapers for the Horde. Each race lists four racial abilities. High Order lists Read Leyline; Windshapers list Skysight.
Are WoW Forever racials different from Classic?
24 of the 40 WoW Forever racials have a Classic comparison on this page. Weapon-skill racials became critical strike bonuses, Stoneform now reduces physical damage, Berserking is a flat 10% haste and Shadowmeld works in combat. A Classic line is a recorded comparison, not a count of every change.
Do WoW Forever racials cost talent points?
No. WoW Forever racials come with your race and sit outside the 51 talent points. The talent calculator does not add racial effects to a build, so compare them here when choosing a race for a class.
Which classes can each race play?
Each card of WoW Forever racials lists its classes from the preview. Dwarves can now be Shamans, Undead can be Paladins and both Skyborne orders can be Druids. Class availability is preview data and may change.
WoW Forever racials are checked against the current beta export and official patch notes. See the data sources for the snapshot date and attribution.