Theory planNot playtested

Beast Mastery Hunter solo leveling 10–20

A theory Beast Mastery start for solo leveling from 10 to 20. It raises pet health and armor, then damage you and the pet deal while the pet is active, then a cheaper Revive Pet, one rank of Aspect of the Monkey, then 30% pet movement speed. Pathfinding is row 3 and is not spent. This site has not playtested the order.

HunterBeast MasteryDamageSolo leveling10–20Beast Mastery 11Marksmanship 0Survival 0Checked 5 Nov

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1111 of 11 points spent

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Next point at this level. Level 20 has spent every point in this plan.

Beast Mastery

11 / 51
11 points invested

Marksmanship

0 / 51
Your story starts here

Survival

0 / 51
Your story starts here

Who this is for

  • Hunters who quest with a pet from 10 to 20.
  • Players who will revive the pet often enough to notice a 6 second shorter Revive Pet.

Who should skip it

  • Lone Wolf Marksmanship. Focused Fire requires an active pet.
  • Melee Survival. Survival talents are empty here.

Milestones

  1. Level 10: First point

    Endurance Training 1/5. Pet health and armor +3%. Call Pet, Revive Pet and Aspect of the Hawk rank 1 are also trained at 10.

  2. Level 14: Five Beast Mastery points spent

    Endurance Training 5/5 is +15% pet health and armor. Row 2 is legal; Focused Fire is the spend at 15, not at 14.

  3. Level 15: Focused Fire starts

    The sixth point is Focused Fire 1/2. The 2% pet-active damage completes at 16.

  4. Level 19: Ten Beast Mastery points spent

    Focused Fire 2, Improved Revive Pet 2, Improved Aspect of the Monkey 1. Row 3 is legal for the 11th point at 20.

  5. Level 20: Plan complete

    Bestial Swiftness. Pet movement speed +30%. Aspect of the Cheetah, Aimed Shot rank 1 and Mend Pet rank 2 are also trained at 20.

How to play it

  • Call Pet and Revive Pet are trained at 10 (Revive Pet costs 100% of base mana; spellbook beta). Keep the pet out: Focused Fire is +2% damage while the pet is active. Mend Pet rank 1 at 12 (50 Mana), rank 2 at 20 (90 Mana) if the pet is taking damage.
  • Hunter’s Mark rank 1 at 6 (15 Mana). Serpent Sting rank 2 at 10 / rank 3 at 18. Arcane Shot rank 2 at 12 / rank 3 at 20. Aspect of the Hawk rank 1 at 10 / rank 2 at 18 for ranged attack power. Concussive Shot at 8 if a mob reaches you. Multi-Shot rank 1 at 18. Aimed Shot rank 1 is 20 (75 Mana) and is not an opener at 10.
  • Aspect of the Monkey is trained at 4. Talent rank 1 adds 2% to its dodge bonus and gives the pet 50% of the aspect. Aspect of the Cheetah is trained at 20 (40 Mana); this plan does not take Pathfinding, so that speed bonus stays at the spell’s baseline. If the pet dies, Revive Pet with Improved Revive Pet’s −6 sec / −40% mana at talent rank 2.

Why this order

Eleven points stay in Beast Mastery. Marksmanship and Survival remain empty.

Endurance Training takes the first five points. Focused Fire, Improved Revive Pet and Improved Aspect of the Monkey are row 2. Bestial Swiftness is row 3 after ten earlier Beast Mastery points.

Pathfinding moved to row 3. This order does not spend it. Deadly Aspects is skipped so the pet stays the focus of the 10–20 budget.

What the spent talents do

Endurance Training

Endurance Training increases pet Health and Armor by 3% per rank, 15% at rank 5.

Focused Fire

Focused Fire rank 2 increases all damage you and your pet deal by 2% while your pet is active.

Improved Revive Pet

Improved Revive Pet rank 2: Revive Pet cast time −6 sec, mana cost −40%, pet returns with 30% more health.

Improved Aspect of the Monkey

Improved Aspect of the Monkey rank 1 increases the dodge bonus of Aspect of the Monkey by 2%, and the pet gains 50% of that aspect. Aspect of the Monkey is trained at 4.

Bestial Swiftness

Bestial Swiftness increases pet movement speed by 30%. It is a 1-rank row-3 talent.

Weaknesses and tradeoffs

  • Deadly Aspects is skipped, so Aspect of the Hawk Auto Shot does not gain the recorded haste proc.
  • Unleashed Fury is the alternative 11th point. Its rank 1 is +3% damage done by pets and hawks.
  • Pathfinding is row 3 and is not spent, so Aspect of the Cheetah and Aspect of the Pack keep their baseline speed bonus.
  • Lone Wolf in Marksmanship wants no pet. This plan assumes an active pet for Focused Fire.

Gear notes

  • Calibrated Blunderbuss (#279894) is a choose-one gun on Old Ironforge Incursion: 25–48 Damage, Speed 2.30, 16.05 dps, +3 Stamina. A slower gun favors Auto Shot hits; a faster gun favors more Auto Shot swings. Arcane Shot is instant and does not use weapon speed. Compare other recorded guns on that quest or the same slot using the same required-level or item-level field. The other choose-one rewards on that quest are the recorded tradeoff if you do not want a gun.

Optional point

Unleashed Fury at 20

The pet stays alive and you would rather 3% pet and hawk damage than Bestial Swiftness’s 30% pet movement speed.

This is an 11th-point swap only. Endurance Training 5, Focused Fire 2, Improved Revive Pet 2 and Improved Aspect of the Monkey 1 stay; Unleashed Fury 1 replaces Bestial Swiftness. Unleashed Fury rank 1 is +3% damage done by your pets and hawks.

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Point order

Spend one point at each level from 10 to 20. Names only here; recorded rank text is on the talents you spend.

  1. Level 10: Endurance Training 1/5 (Beast Mastery)
  2. Level 11: Endurance Training 2/5 (Beast Mastery)
  3. Level 12: Endurance Training 3/5 (Beast Mastery)
  4. Level 13: Endurance Training 4/5 (Beast Mastery)
  5. Level 14: Endurance Training 5/5 (Beast Mastery)
  6. Level 15: Focused Fire 1/2 (Beast Mastery)
  7. Level 16: Focused Fire 2/2 (Beast Mastery)
  8. Level 17: Improved Revive Pet 1/2 (Beast Mastery)
  9. Level 18: Improved Revive Pet 2/2 (Beast Mastery)
  10. Level 19: Improved Aspect of the Monkey 1/3 (Beast Mastery)
  11. Level 20: Bestial Swiftness 1/1 (Beast Mastery)

Not verified in combat

  • How often pets die on 10–20 quests with 15% more health and armor
  • Whether 30% pet movement speed changes kill time

All maintained plans · Hunter calculator · Hunter talent reference

Notes

Sources and limits

Revalidated on 5 November 2026 against beta-20261105-c929bf89: Beta 70755 plus the 3–4 November hotfix cache. Some columns are provisional source placements. This theory order has not been playtested.

Talent names, ranks, prerequisites and tooltips in these WoW Forever builds use this site’s Forever data snapshot. Point text is checked against that snapshot. A cited guide is linked from the plan; its article is not copied here.

  • Talent snapshot — layout beta-20261105-c929bf89
  • Hunter spellbook — recorded training levels and spell effects used in the play notes.
  • Calculator rules — Each level follows the calculator’s point budget, rank limits and prerequisites: one point at level 10, then one point each level, up to 51 at level 60.
  • Data & sources