Hunter calculator / Full reference
BLIZZCON PREVIEW DATA

Hunter Talent Reference

Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.

Plan your Hunter talent build
READ THE DETAILS

WoW Forever Hunter talents: rank reference

50 talents · 3 trees

Browse recorded ranks for WoW Forever Hunter talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).

Beast Mastery

Deadly Aspects5 ranks

Row 1 · Passive

Rank 1: While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

Unverified ranks: 2, 3, 4, 5.

Classic reference: While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

Endurance Training5 ranks

Row 1 · Passive

Rank 1: Increases the Health and Armor of your pets by 3%.

Unverified ranks: 2, 3, 4, 5.

Classic reference: Increases the Health of your pets by 3%.

Focused Fire2 ranks

Row 2 · Passive

Rank 1: Increases all damage you deal by 1% while your pet is active.

Unverified ranks: 2.

New in Forever.

Improved Aspect of the Monkey3 ranks

Row 2 · Passive

Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Unverified ranks: 2, 3.

Classic reference: Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Pathfinding2 ranks

Row 2 · Passive

Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Classic reference: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Moved: Beast Mastery (3, 1) → Beast Mastery (2, 3).

Improved Revive Pet2 ranks

Row 2 · Passive

Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Rank 2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Unchanged from Classic.

Bestial Swiftness1 rank

Row 3 · Passive

Rank 1: Increases the movement speed of your pets by 30%.

Classic reference: Increases the outdoor movement speed of your pets by 30%.

Unleashed Fury5 ranks

Row 3 · Passive

Rank 1: Increases the damage done by your pets and hawks by 3%.

Unverified ranks: 2, 3, 4, 5.

Classic reference: Increases the damage done by your pets by 4%.

Improved Mend Pet2 ranks

Row 4 · Passive

Rank 1: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

Unverified ranks: 2.

Classic reference: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity5 ranks

Row 4 · Passive

Rank 1: Increases the critical strike chance of your pets and hawks by 2%.

Unverified ranks: 2, 3, 4, 5.

Classic reference: Increases the critical strike chance of your pets by 3%.

Summon Hawk1 rank

Row 4 · Active

80 Mana | 35 yd range | Instant | 6 sec cooldown

Rank 1: Command a hawk to dive-bomb your targeted enemy, dealing 53 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

New in Forever.

Spirit Bond2 ranks

Row 5 · Passive

Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Rank 2: While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

Unchanged from Classic.

Intimidation1 rank

Row 5 · Active

Requires Bestial Swiftness at maximum rank.

84 Mana | 100 yd range | Instant | 1 min cooldown

Rank 1: Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Classic reference: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline2 ranks

Row 5 · Passive

Rank 1: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

Unverified ranks: 2.

Classic reference: Increases the Focus regeneration of your pets by 10%.

Frenzy5 ranks

Row 6 · Passive

Requires Ferocity at maximum rank.

Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Rank 2: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Rank 3: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Rank 4: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Rank 5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Unchanged from Classic.

Bestial Wrath1 rank

Row 7 · Active

Requires Intimidation at maximum rank.

125 Mana | 100 yd range | Instant | 2 min cooldown

Rank 1: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Classic reference: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Marksmanship

Hawk Eye3 ranks

Row 1 · Passive

Rank 1: Increases the range of your ranged weapons by 2 yards.

Rank 2: Increases the range of your ranged weapons by 4 yards.

Rank 3: Increases the range of your ranged weapons by 6 yards.

Classic reference: Increases the range of your ranged weapons by 2 yards.

Moved: Marksmanship (3, 4) → Marksmanship (1, 1).

Improved Concussive Shot5 ranks

Row 1 · Passive

Rank 1: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Rank 2: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

Rank 3: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

Rank 4: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

Rank 5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Unchanged from Classic.

Lethal Attacks5 ranks

Row 1 · Passive

Rank 1: Increases your critical strike chance with all attacks by 1%.

Unverified ranks: 2, 3, 4, 5.

Classic reference: Increases your critical strike chance with ranged weapons by 1%.

Moved: Marksmanship (2, 3) → Marksmanship (1, 3).

Improved Stings3 ranks

Row 2 · Passive

Rank 1: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

Unverified ranks: 2, 3.

Classic reference: Increases the damage done by your Serpent Sting by 2%.

Moved: Marksmanship (4, 2) → Marksmanship (2, 1).

Efficiency5 ranks

Row 2 · Passive

Rank 1: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.

Unverified ranks: 2, 3, 4, 5.

Classic reference: Reduces the Mana cost of your Shots [S03 - Tuning and Overrides Passive - Hunter: Strikes] and Stings by 2%.

The source includes S03 overrides. The original Classic wording is unverified.

Moved: Marksmanship (1, 3) → Marksmanship (2, 2).

Careful Aim5 ranks

Row 2 · Passive

Rank 1: Increases your Attack Power by 20% of your Intellect.

Unverified ranks: 2, 3, 4, 5.

New in Forever.

Rapid Killing2 ranks

Row 3 · Passive

Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

Unverified ranks: 2.

New in Forever.

Improved Arcane Shot5 ranks

Row 3 · Passive

Rank 1: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Unverified ranks: 2, 3, 4, 5.

Classic reference: Reduces the cooldown of your Arcane Shot by 0.2 sec.

Lone Wolf1 rank

Row 3 · Passive

Rank 1: You deal 20% increased damage with all attacks while you do not have an active pet.

New in Forever.

Trueshot Aura1 rank

Row 4 · Active

180 Mana | Instant

Rank 1: Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.

Classic reference: Increases the [S03 - Tuning and Overrides Passive - Hunter: ranged]attack power of party members within 45 yards by 50 [S03 - Tuning and Overrides Passive - Hunter: and the Hunter's ranged attack power by an additional 100]. Lasts 30 min.

The source includes S03 overrides. The original Classic wording is unverified.

Moved: Marksmanship (7, 2) → Marksmanship (4, 2).

Mortal Shots5 ranks

Row 4 · Passive

Requires Careful Aim at maximum rank.

Rank 1: Increases the critical strike damage bonus on all ranged abilities by 6%.

Unverified ranks: 2, 3, 4, 5.

Classic reference: Increases your ranged weapon [S03 - Tuning and Overrides Passive - Hunter: and melee ability]critical strike damage bonus by 6%.

The source includes S03 overrides. The original Classic wording is unverified.

Rapid Recuperation2 ranks

Row 5 · Passive

Requires Rapid Killing at maximum rank.

Rank 1: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.

Rank 2: Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.

New in Forever.

Barrage3 ranks

Row 5 · Passive

Rank 1: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.

Unverified ranks: 2, 3.

Classic reference: Increases the damage done by your Multi-Shot and Volley spells by 5%.

Scatter Shot1 rank

Row 5 · Active

84 Mana | 15 yd range | Instant | 30 sec cooldown

Rank 1: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Classic reference: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Ranged Weapon Specialization5 ranks

Row 6 · Passive

Rank 1: Increases the damage you deal with ranged weapons by 1%.

Rank 2: Increases the damage you deal with ranged weapons by 2%.

Rank 3: Increases the damage you deal with ranged weapons by 3%.

Rank 4: Increases the damage you deal with ranged weapons by 4%.

Rank 5: Increases the damage you deal with ranged weapons by 5%.

Unchanged from Classic.

Sniper Shot1 rank

Row 7 · Active

Requires Trueshot Aura at maximum rank.

365 Mana | 8-35 yd range | 4 sec cast | 15 sec cooldown

Rank 1: A steady snipe that increases ranged damage by 160.

Classic reference: An aimed shot that increases ranged damage by 70.

Moved: Marksmanship (3, 1) → Marksmanship (7, 2).

Survival

Improved Tracking5 ranks

Row 1 · Passive

Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.

Unverified ranks: 2, 3, 4, 5.

New in Forever.

Deflection5 ranks

Row 1 · Passive

Rank 1: Increases your Parry chance by 2%.

Rank 5: Increases your Parry chance by 10%.

Unverified ranks: 2, 3, 4.

Classic reference: Increases your Parry chance by 1%.

Entrapment5 ranks

Row 2 · Passive

Rank 1: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.

Unverified ranks: 2, 3, 4, 5.

Classic reference: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Savage Strikes2 ranks

Row 2 · Passive

Rank 1: Increases the critical strike chance of all your melee abilities by 2%.

Unverified ranks: 2.

Classic reference: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Survivalist5 ranks

Row 2 · Passive

Rank 1: Increases your total Health by 2%.

Unverified ranks: 2, 3, 4, 5.

Classic reference: Increases total health by 2%.

Moved: Survival (3, 2) → Survival (2, 3).

Improved Wing Clip3 ranks

Row 2 · Passive

Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.

Unverified ranks: 2, 3.

Classic reference: Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Clever Traps2 ranks

Row 3 · Passive

Rank 1: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Rank 2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Unchanged from Classic.

Surefooted3 ranks

Row 3 · Passive

Rank 1: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.

Unverified ranks: 2, 3.

Classic reference: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Moved: Survival (4, 2) → Survival (3, 2).

Deterrence1 rank

Row 3 · Active

Instant | 5 min cooldown

Rank 1: When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Unchanged from Classic.

Survival Tactics2 ranks

Row 4 · Passive

Rank 1: Increases your chance to hit with your Trap and Feign Death abilities by 5%.

Unverified ranks: 2.

New in Forever.

Predator's Edge5 ranks

Row 4 · Passive

Rank 1: Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.

Unverified ranks: 2, 3, 4, 5.

New in Forever.

Counterattack1 rank

Row 4 · Active

Requires Deterrence at maximum rank.

30 Mana | Melee Range | Instant | 5 sec cooldown

Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Classic reference: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Moved: Survival (5, 3) → Survival (4, 3).

Resourcefulness2 ranks

Row 5 · Passive

Rank 1: Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

Unverified ranks: 2.

New in Forever.

Expose Prey2 ranks

Row 5 · Passive

Rank 1: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.

Unverified ranks: 2.

New in Forever.

Survivalist's Discipline2 ranks

Row 5 · Passive

Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%.

Unverified ranks: 2.

New in Forever.

Strider Kick1 rank

Row 5 · Active

61 Mana | Melee Range | Instant | 8 sec cooldown

Rank 1: A powerful kick that deals 100% melee weapon damage.

New in Forever.

Lightning Reflexes5 ranks

Row 6 · Passive

Rank 1: Increases your Agility by 2%.

Unverified ranks: 2, 3, 4, 5.

Classic reference: Increases your Agility by 3%.

Lacerating Strikes1 rank

Row 7 · Passive

Requires Expose Prey at maximum rank.

Rank 1: Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

New in Forever.