Hunter Talent Reference
Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.
Plan your Hunter talent build ↗WoW Forever Hunter talents: rank reference
Browse recorded ranks for WoW Forever Hunter talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).
Beast Mastery
Deadly Aspects5 ranks
Rank 1: While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Rank 2: While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
Rank 3: While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
Rank 4: While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
Rank 5: While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Classic reference: While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
Endurance Training5 ranks
Rank 1: Increases the Health and Armor of your pets by 3%.
Rank 2: Increases the Health and Armor of your pets by 6%.
Rank 3: Increases the Health and Armor of your pets by 9%.
Rank 4: Increases the Health and Armor of your pets by 12%.
Rank 5: Increases the Health and Armor of your pets by 15%.
Classic reference: Increases the Health of your pets by 3%.
Focused Fire2 ranks
Rank 1: Increases all damage you and your pet deal by 1% while your pet is active.
Rank 2: Increases all damage you and your pet deal by 2% while your pet is active.
New in Forever.
Improved Aspect of the Monkey3 ranks
Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Rank 2: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Rank 3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Classic reference: Increases the Dodge bonus of your Aspect of the Monkey by 1%.
Pathfinding2 ranks
Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Classic reference: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Moved: Beast Mastery (3, 1) → Beast Mastery (2, 3).
Improved Revive Pet2 ranks
Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Rank 2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
Unchanged from Classic.
Bestial Swiftness1 rank
Rank 1: Increases the movement speed of your pets by 30%.
Classic reference: Increases the outdoor movement speed of your pets by 30%.
Unleashed Fury5 ranks
Rank 1: Increases the damage done by your pets and hawks by 3%.
Rank 2: Increases the damage done by your pets and hawks by 6%.
Rank 3: Increases the damage done by your pets and hawks by 9%.
Rank 4: Increases the damage done by your pets and hawks by 12%.
Rank 5: Increases the damage done by your pets and hawks by 15%.
Classic reference: Increases the damage done by your pets by 4%.
Improved Mend Pet2 ranks
Rank 1: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Rank 2: Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Classic reference: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Moved: Beast Mastery (4, 2) → Beast Mastery (4, 1).
Ferocity5 ranks
Rank 1: Increases the critical strike chance of your pets and hawks by 2%.
Rank 2: Increases the critical strike chance of your pets and hawks by 4%.
Rank 3: Increases the critical strike chance of your pets and hawks by 6%.
Rank 4: Increases the critical strike chance of your pets and hawks by 8%.
Rank 5: Increases the critical strike chance of your pets and hawks by 10%.
Classic reference: Increases the critical strike chance of your pets by 3%.
Summon Hawk1 rank
80 Mana | 35 yd range | Instant | 6 sec cooldown
Rank 1: Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
New in Forever.
Spirit Bond2 ranks
Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Rank 2: While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Classic reference: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
rank 2 is 1% and 5 sec where Classic had 2% and 10 sec
Intimidation1 rank
Requires Bestial Swiftness at maximum rank.
8% of base mana | 100 yd range | Instant | 1 min cooldown
Rank 1: Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Classic reference: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
now requires Bestial Swiftness
Bestial Discipline2 ranks
Rank 1: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Rank 2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Classic reference: Increases the Focus regeneration of your pets by 10%.
Frenzy5 ranks
Requires Ferocity at maximum rank.
Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 2: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 3: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 4: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Unchanged from Classic.
Bestial Wrath1 rank
Requires Intimidation at maximum rank.
12% of base mana | 100 yd range | Instant | 2 min cooldown
Rank 1: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Unchanged from Classic.
Marksmanship
Hawk Eye3 ranks
Rank 1: Increases the range of your ranged weapons by 2 yards.
Rank 2: Increases the range of your ranged weapons by 4 yards.
Rank 3: Increases the range of your ranged weapons by 6 yards.
Classic reference: Increases the range of your ranged weapons by 2 yards.
Moved: Marksmanship (3, 4) → Marksmanship (1, 1).
Improved Concussive Shot5 ranks
Rank 1: Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Rank 2: Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
Rank 3: Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
Rank 4: Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
Rank 5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
Unchanged from Classic.
Lethal Attacks5 ranks
Rank 1: Increases your critical strike chance with all attacks by 1%.
Rank 2: Increases your critical strike chance with all attacks by 2%.
Rank 3: Increases your critical strike chance with all attacks by 3%.
Rank 4: Increases your critical strike chance with all attacks by 4%.
Rank 5: Increases your critical strike chance with all attacks by 5%.
Classic reference: Increases your critical strike chance with ranged weapons by 1%.
Moved: Marksmanship (2, 3) → Marksmanship (1, 3).
Improved Stings3 ranks
Rank 1: Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Rank 2: Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
Rank 3: Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Classic reference: Increases the damage done by your Serpent Sting by 2%.
Moved: Marksmanship (4, 2) → Marksmanship (2, 1).
Efficiency5 ranks
Rank 1: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Rank 2: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
Rank 3: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
Rank 4: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
Rank 5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Classic reference: Reduces the Mana cost of your Shots and Stings by 2%.
Moved: Marksmanship (1, 3) → Marksmanship (2, 2).
Careful Aim5 ranks
Rank 1: Increases your Attack Power by 20% of your Intellect.
Rank 2: Increases your Attack Power by 40% of your Intellect.
Rank 3: Increases your Attack Power by 60% of your Intellect.
Rank 4: Increases your Attack Power by 80% of your Intellect.
Rank 5: Increases your Attack Power by 100% of your Intellect.
New in Forever.
Rapid Killing2 ranks
Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Rank 2: Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
New in Forever.
Improved Arcane Shot5 ranks
Rank 1: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 2: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 3: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 4: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Classic reference: Reduces the cooldown of your Arcane Shot by 0.2 sec.
Lone Wolf1 rank
Rank 1: You deal 20% increased damage with all attacks while you do not have an active pet.
New in Forever.
Trueshot Aura1 rank
180 Mana | Instant
Rank 1: Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
Classic reference: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
no longer requires Barrage
Moved: Marksmanship (7, 2) → Marksmanship (4, 2).
Mortal Shots5 ranks
Requires Careful Aim at maximum rank.
Rank 1: Increases the critical strike damage bonus on all ranged abilities by 6%.
Rank 2: Increases the critical strike damage bonus on all ranged abilities by 12%.
Rank 3: Increases the critical strike damage bonus on all ranged abilities by 18%.
Rank 4: Increases the critical strike damage bonus on all ranged abilities by 24%.
Rank 5: Increases the critical strike damage bonus on all ranged abilities by 30%.
Classic reference: Increases your ranged weapon critical strike damage bonus by 6%.
now requires Careful Aim, not Lethal Shots
Rapid Recuperation2 ranks
Requires Rapid Killing at maximum rank.
Rank 1: Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
Rank 2: Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.
New in Forever.
Barrage3 ranks
Rank 1: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
Rank 2: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
Rank 3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Classic reference: Increases the damage done by your Multi-Shot and Volley spells by 5%.
Moved: Marksmanship (5, 2) → Marksmanship (5, 3).
Scatter Shot1 rank
8% of base mana | 15 yd range | Instant | 30 sec cooldown
Rank 1: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Classic reference: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Moved: Marksmanship (5, 1) → Marksmanship (5, 4).
Ranged Weapon Specialization5 ranks
Rank 1: Increases the damage you deal with ranged weapons by 1%.
Rank 2: Increases the damage you deal with ranged weapons by 2%.
Rank 3: Increases the damage you deal with ranged weapons by 3%.
Rank 4: Increases the damage you deal with ranged weapons by 4%.
Rank 5: Increases the damage you deal with ranged weapons by 5%.
Unchanged from Classic.
Sniper Shot1 rank
Requires Trueshot Aura at maximum rank.
365 Mana | 8-45 yd range | 4 sec cast | 15 sec cooldown
Rank 1: A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
New in Forever.
Survival
Improved Tracking5 ranks
Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Rank 2: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
Rank 3: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
Rank 4: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
Rank 5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
New in Forever.
Deflection5 ranks
Rank 1: Increases your Parry chance by 1%.
Rank 2: Increases your Parry chance by 2%.
Rank 3: Increases your Parry chance by 3%.
Rank 4: Increases your Parry chance by 4%.
Rank 5: Increases your Parry chance by 5%.
Unchanged from Classic.
Entrapment5 ranks
Rank 1: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Rank 2: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
Rank 3: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
Rank 4: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
Rank 5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Classic reference: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
Savage Strikes2 ranks
Rank 1: Increases the critical strike chance of all your melee abilities by 2%.
Rank 2: Increases the critical strike chance of all your melee abilities by 4%.
Classic reference: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Survivalist5 ranks
Rank 1: Increases your total Health by 2%.
Rank 2: Increases your total Health by 4%.
Rank 3: Increases your total Health by 6%.
Rank 4: Increases your total Health by 8%.
Rank 5: Increases your total Health by 10%.
Classic reference: Increases total health by 2%.
Moved: Survival (3, 2) → Survival (2, 3).
Improved Wing Clip3 ranks
Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Rank 2: Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
Rank 3: Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Classic reference: Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Moved: Survival (2, 3) → Survival (2, 4).
Clever Traps2 ranks
Rank 1: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Rank 2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
Unchanged from Classic.
Surefooted3 ranks
Rank 1: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Rank 2: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
Rank 3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Classic reference: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Moved: Survival (4, 2) → Survival (3, 2).
Deterrence1 rank
Instant | 5 min cooldown
Rank 1: When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Unchanged from Classic.
Survival Tactics2 ranks
Rank 1: Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Rank 2: Increases your chance to hit with your Trap and Feign Death abilities by 10%.
New in Forever.
Predator's Edge5 ranks
Rank 1: Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Rank 2: Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.
Rank 3: Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.
Rank 4: Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.
Rank 5: Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
New in Forever.
Counterattack1 rank
Requires Deterrence at maximum rank.
30 Mana | Melee Range | Instant | 5 sec cooldown
Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Classic reference: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Moved: Survival (5, 3) → Survival (4, 3).
Resourcefulness2 ranks
Rank 1: Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Rank 2: Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
New in Forever.
Expose Prey2 ranks
Rank 1: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Rank 2: Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
New in Forever.
Survivalist's Discipline2 ranks
Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Rank 2: Reduces the cooldown of your Trap and Deterrence abilities by 40%.
New in Forever.
Strider Kick1 rank
5.81% of base mana | Melee Range | Instant | 8 sec cooldown
Rank 1: A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
New in Forever.
Lightning Reflexes5 ranks
Rank 1: Increases your Agility by 2%.
Rank 2: Increases your Agility by 4%.
Rank 3: Increases your Agility by 6%.
Rank 4: Increases your Agility by 8%.
Rank 5: Increases your Agility by 10%.
Classic reference: Increases your Agility by 3%.
Lacerating Strikes1 rank
Requires Expose Prey at maximum rank.
Rank 1: Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
New in Forever.