Theory planNot playtested

Combat Rogue solo leveling 10–20

A theory Combat start for solo leveling from 10 to 20. It lowers Sinister Strike’s energy cost, raises Eviscerate damage, adds melee hit, adds parry, then a Sprint that can clear snares. This site has not playtested the order.

RogueCombatDamageSolo leveling10–20Assassination 0Combat 11Subtlety 0Checked 5 Nov

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1111 of 11 points spent

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Assassination

0 / 51
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Combat

11 / 51
11 points invested

Subtlety

0 / 51
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Who this is for

  • Rogues who already press Sinister Strike and Eviscerate while questing.
  • Players who want a Sprint snare break at 20.

Who should skip it

  • Stealth opener / Ambush leveling. Subtlety is empty.
  • Anyone who needs Riposte immediately; Deflection is only 2/3 here.

Milestones

  1. Level 10: First point

    Efficient Strikes 1/2. Energy cost −3. Sprint rank 1 and Slice and Dice rank 1 are also trained at 10.

  2. Level 14: Five Combat points spent

    Efficient Strikes 2/2 (−5 Energy) and Coup de Grace 3/3 (+20%). Row 2 is legal; Precision is the spend at 15, not at 14.

  3. Level 15: Precision starts

    The sixth point is Precision 1/3. Hit chance +1% per rank, max 3 on this tree.

  4. Level 19: Ten Combat points spent

    Precision 3/3 and Deflection 2/3. This order takes Improved Sprint next; it requires five earlier Combat points. Riposte still needs Deflection 3.

  5. Level 20: Plan complete

    Improved Sprint 1/2. 50% chance to clear snares on Sprint. Stealth rank 2 is also trained at 20.

How to play it

  • Poised is recorded at level 18: while at maximum Energy and out of combat, your next ability costs 10 less Energy. It is a passive, requires no talent point, and does not discount every attack during combat.
  • Sinister Strike rank 3 is trained at 14 (45 Energy; spellbook beta). Eviscerate rank 3 is 16 (35 Energy). Build combo points with Sinister Strike (Improved rank 2 is −5 Energy, not −6) and finish with Eviscerate (Improved rank 3 is +20% damage) when you want that talent to matter.
  • Slice and Dice rank 1 at 10 (25 Energy) on a longer fight for attack speed. Gouge rank 2 at 18 (45 Energy) to stop a caster. Kick rank 1 at 12 (25 Energy). Sprint rank 1 at 10 if you need to leave; Improved Sprint rank 1 at 20 is a 50% chance to clear snares on that Sprint.
  • Stealth rank 2 is 20. Ambush rank 1 at 18 wants a dagger behind the target; this Combat plan does not spend Subtlety on it. Riposte is not in the spellbook; it is a talent that requires Deflection 3. The default order only takes Deflection 2, so Riposte is not trained unless you use the alternative.

Why this order

Eleven points stay in Combat. Assassination and Subtlety remain empty.

Efficient Strikes has two ranks and Coup de Grace has three. Those five row-1 points open Precision, Deflection and Improved Sprint. This order chooses Sprint with the eleventh point.

Precision is max rank 3 in this snapshot, not 5. The sequence does not try to spend five points there.

What the spent talents do

Efficient Strikes

Efficient Strikes rank 2 reduces the Energy costs of Sinister Strike and Hemorrhage by 5. Rank 1 reduces them by 3.

Coup de Grace

Coup de Grace rank 3 increases Eviscerate damage and Death Mark damage and storage rate by 20%. This early Combat plan uses Eviscerate.

Precision

Precision rank 3 improves chance to hit by 3%. Max rank is 3 on this tree.

Deflection

Deflection rank 2 increases Parry chance by 4% (2% per rank).

Improved Sprint

Improved Sprint rank 1: 50% chance to remove all movement impairing effects when you activate Sprint. Rank 2 would be 100%.

Weaknesses and tradeoffs

  • Lightning Reflexes (dodge) is skipped on row 1.
  • Riposte needs Deflection maxed (rank 3) as a prerequisite. This plan only takes Deflection 2, so Riposte is not trained.
  • Ambush and Mutilate talents live in Subtlety and Assassination. They are empty here.

Gear notes

  • Compare main-hand damage range as well as DPS: Sinister Strike uses weapon damage, while weapon speed tells you how often auto-attacks occur. Auto-attacks do not generate combo points in this plan. Backstab requires a dagger and a position behind the target, so changing to a dagger also changes which attacks you can use.

Optional point

Riposte at 20

You would rather a parry strike than Improved Sprint’s 50% snare break.

Riposte requires Deflection maxed (rank 3). This order is Efficient Strikes 2, Coup de Grace 3, Precision 2, Deflection 3, then Riposte. Ten earlier Combat points unlock row 3; Improved Sprint is on row 2 and is omitted from this alternative.

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Point order

Spend one point at each level from 10 to 20. Names only here; recorded rank text is on the talents you spend.

  1. Level 10: Efficient Strikes 1/2 (Combat)
  2. Level 11: Efficient Strikes 2/2 (Combat)
  3. Level 12: Coup de Grace 1/3 (Combat)
  4. Level 13: Coup de Grace 2/3 (Combat)
  5. Level 14: Coup de Grace 3/3 (Combat)
  6. Level 15: Precision 1/3 (Combat)
  7. Level 16: Precision 2/3 (Combat)
  8. Level 17: Precision 3/3 (Combat)
  9. Level 18: Deflection 1/3 (Combat)
  10. Level 19: Deflection 2/3 (Combat)
  11. Level 20: Improved Sprint 1/2 (Combat)

Not verified in combat

  • Whether 5 less energy on Sinister Strike changes 10–20 kill time
  • Hit chance needed in Forever 10–20 content

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Notes

Sources and limits

Revalidated on 5 November 2026 against beta-20261105-c929bf89: Beta 70755 plus the 3–4 November hotfix cache. Some columns are provisional source placements. This theory order has not been playtested.

Talent names, ranks, prerequisites and tooltips in these WoW Forever builds use this site’s Forever data snapshot. Point text is checked against that snapshot. A cited guide is linked from the plan; its article is not copied here.

  • Talent snapshot — layout beta-20261105-c929bf89
  • Rogue spellbook — recorded training levels and spell effects used in the play notes.
  • Calculator rules — Each level follows the calculator’s point budget, rank limits and prerequisites: one point at level 10, then one point each level, up to 51 at level 60.
  • Data & sources