FOREVER SNAPSHOT

Rogue Talent Reference

Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.

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WoW Forever Rogue talents: rank reference

53 talents · 3 trees

Browse recorded ranks for WoW Forever Rogue talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).

Assassination

Improved Gouge3 ranks

Row 1 · Passive

Rank 1: Increases the duration of your Gouge ability by 0.5 sec.

Rank 2: Increases the duration of your Gouge ability by 1 sec.

Rank 3: Increases the duration of your Gouge ability by 1.5 sec.

Classic reference: Increases the effect duration of your Gouge ability by 0.5 sec.

Moved: Combat (1, 1) → Assassination (1, 1).

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Remorseless Attacks2 ranks

Row 1 · Passive

Rank 1: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Classic reference: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

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Malice5 ranks

Row 1 · Passive

Rank 1: Increases your critical strike chance with all attacks and Poisons by 1%.

Rank 2: Increases your critical strike chance with all attacks and Poisons by 2%.

Rank 3: Increases your critical strike chance with all attacks and Poisons by 3%.

Rank 4: Increases your critical strike chance with all attacks and Poisons by 4%.

Rank 5: Increases your critical strike chance with all attacks and Poisons by 5%.

Classic reference: Increases your critical strike chance by 1%.

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Ruthlessness3 ranks

Row 2 · Passive

Rank 1: Gives your finishing moves a 20% chance to add a Combo Point to your target.

Rank 2: Gives your finishing moves a 40% chance to add a Combo Point to your target.

Rank 3: Gives your finishing moves a 60% chance to add a Combo Point to your target.

Classic reference: Gives your finishing moves a 20% chance to add a combo point to your target.

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Murder2 ranks

Row 2 · Passive

Rank 1: Increases all damage dealt by 2% against Humanoid and Giant targets.

Rank 2: Increases all damage dealt by 4% against Humanoid and Giant targets.

Classic reference: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.

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Improved Slice and Dice3 ranks

Row 2 · Passive

Rank 1: Increases the duration of your Slice and Dice ability by 15%.

Rank 2: Increases the duration of your Slice and Dice ability by 30%.

Rank 3: Increases the duration of your Slice and Dice ability by 45%.

Unchanged from Classic.

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Relentless Strikes1 rank

Row 3 · Passive

Rank 1: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

Classic reference: Your finishing moves have a 20% chance per combo point to restore 25 energy.

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Improved Expose Armor2 ranks

Row 3 · Passive

Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

Rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

Classic reference: Increases the armor reduced by your Expose Armor ability by 25%.

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Lethality5 ranks

Row 3 · Passive

Requires Malice at maximum rank.

Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.

Rank 3: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.

Rank 4: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.

Rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

Classic reference: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

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Vile Poisons5 ranks

Row 4 · Passive

Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Rank 2: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Rank 3: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Rank 4: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Classic reference: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Moved: Assassination (4, 2) → Assassination (4, 1).

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Cold Blood1 rank

Row 4 · Active

Instant | 3 min cooldown

Rank 1: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Classic reference: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Moved: Assassination (5, 2) → Assassination (4, 2).

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Improved Poisons5 ranks

Row 4 · Passive

Rank 1: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

Rank 2: Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.

Rank 3: Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.

Rank 4: Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.

Rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

Classic reference: Increases the chance to apply poisons to your target by 2%.

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Vigor2 ranks

Row 5 · Passive

Rank 1: Increases your maximum Energy by 5.

Rank 2: Increases your maximum Energy by 10.

Classic reference: Increases your maximum Energy by 10.

Moved: Assassination (7, 2) → Assassination (5, 1).

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Mutilate1 rank

Row 5 · Active

60 Energy | Melee Range | Instant | Requires Daggers

Rank 1: Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

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Full talent guide

Improved Kidney Shot2 ranks

Row 5 · Passive

Rank 1: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

Rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

Classic reference: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

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Seal Fate5 ranks

Row 6 · Passive

Rank 1: Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

Rank 2: Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.

Rank 3: Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.

Rank 4: Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.

Rank 5: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

Classic reference: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

no longer requires Cold Blood

Moved: Assassination (6, 2) → Assassination (6, 3).

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Venom1 rank

Row 7 · Active

Requires Mutilate at maximum rank.

25 Energy | 1 to 5 Combo Points | Instant

Rank 1: Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

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Combat

Improved Eviscerate3 ranks

Row 1 · Passive

Rank 1: Increases the damage done by your Eviscerate ability by 7%.

Rank 2: Increases the damage done by your Eviscerate ability by 13%.

Rank 3: Increases the damage done by your Eviscerate ability by 20%.

Classic reference: Increases the damage done by your Eviscerate ability by 5%.

Moved: Assassination (1, 1) → Combat (1, 1).

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Improved Sinister Strike2 ranks

Row 1 · Passive

Rank 1: Reduces the Energy cost of your Sinister Strike ability by 3.

Rank 2: Reduces the Energy cost of your Sinister Strike ability by 5.

Unchanged from Classic.

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Lightning Reflexes5 ranks

Row 1 · Passive

Rank 1: Increases your Dodge chance by 1%.

Rank 2: Increases your Dodge chance by 2%.

Rank 3: Increases your Dodge chance by 3%.

Rank 4: Increases your Dodge chance by 4%.

Rank 5: Increases your Dodge chance by 5%.

Unchanged from Classic.

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Puncturing Wounds3 ranks

Row 2 · Passive

Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

Rank 2: Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.

Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

New in Forever.

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Deflection3 ranks

Row 2 · Passive

Rank 1: Increases your Parry chance by 2%.

Rank 2: Increases your Parry chance by 4%.

Rank 3: Increases your Parry chance by 6%.

Classic reference: Increases your Parry chance by 1%.

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Precision3 ranks

Row 2 · Passive

Rank 1: Improves your chance to hit by 1%.

Rank 2: Improves your chance to hit by 2%.

Rank 3: Improves your chance to hit by 3%.

Classic reference: Increases your chance to hit with melee weapons by 1%.

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Endurance2 ranks

Row 3 · Passive

Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30%.

Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.

Classic reference: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

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Riposte1 rank

Row 3 · Active

Requires Deflection at maximum rank.

10 Energy | Melee Range | Instant | 6 sec cooldown

Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Unchanged from Classic.

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Improved Sprint2 ranks

Row 3 · Passive

Rank 1: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Rank 2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Unchanged from Classic.

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Improved Kick2 ranks

Row 4 · Passive

Rank 1: Gives your Kick ability a 50% chance to Silence the target for 2 sec.

Rank 2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.

Classic reference: Gives your Kick ability a 50% chance to silence the target for 2 sec.

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Flawless Execution1 rank

Row 4 · Passive

Rank 1: Reduces the Energy cost of your Eviscerate ability by 10.

New in Forever.

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Dual Wield Specialization5 ranks

Row 4 · Passive

Requires Precision at maximum rank.

Rank 1: Increases the damage done by your off-hand weapon by 5%.

Rank 2: Increases the damage done by your off-hand weapon by 10%.

Rank 3: Increases the damage done by your off-hand weapon by 15%.

Rank 4: Increases the damage done by your off-hand weapon by 20%.

Rank 5: Increases the damage done by your off-hand weapon by 25%.

Classic reference: Increases the damage done by your offhand weapon by 10%.

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Blade Flurry1 rank

Row 5 · Active

25 Energy | Instant | 2 min cooldown

Rank 1: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Classic reference: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

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Hack and Slash5 ranks

Row 5 · Passive

Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.

Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.

Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.

Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.

Classic reference: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

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Weapon Expertise2 ranks

Row 6 · Passive

Requires Blade Flurry at maximum rank.

Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 1%.

Rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%.

Classic reference: Increases your skill with Sword, Fist and Dagger weapons by 3.

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Aggression3 ranks

Row 6 · Passive

Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

Rank 2: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.

Rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

Classic reference: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

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Adrenaline Rush1 rank

Row 7 · Active

Instant | 5 min cooldown

Rank 1: Increases your Energy regeneration rate by 100% for 15 sec.

Unchanged from Classic.

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Subtlety

Camouflage5 ranks

Row 1 · Passive

Rank 1: Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

Rank 2: Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.

Rank 3: Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.

Rank 4: Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.

Rank 5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

Classic reference: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Moved: Subtlety (2, 3) → Subtlety (1, 1).

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Master of Deception3 ranks

Row 1 · Passive

Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

Rank 2: Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

Rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

Classic reference: Reduces the chance enemies have to detect you while in Stealth mode.

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Opportunity2 ranks

Row 1 · Passive

Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

Rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

Classic reference: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

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Setup3 ranks

Row 2 · Passive

Rank 1: Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Rank 2: Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Rank 3: Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Classic reference: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Moved: Subtlety (4, 1) → Subtlety (2, 1).

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Elusiveness2 ranks

Row 2 · Passive

Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

Unchanged from Classic.

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Dirty Tricks2 ranks

Row 2 · Passive

Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%.

Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.

New in Forever.

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Improved Ambush3 ranks

Row 2 · Passive

Rank 1: Increases the critical strike chance of your Ambush ability by 15%.

Rank 2: Increases the critical strike chance of your Ambush ability by 30%.

Rank 3: Increases the critical strike chance of your Ambush ability by 45%.

Classic reference: Increases the critical strike chance of your Ambush ability by 15%.

Moved: Subtlety (3, 3) → Subtlety (2, 4).

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Initiative3 ranks

Row 3 · Passive

Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 2: Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Classic reference: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

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Ghostly Strike1 rank

Row 3 · Active

40 Energy | Melee Range | Instant | 20 sec cooldown

Rank 1: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Classic reference: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

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Improved Distract2 ranks

Row 3 · Passive

Rank 1: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

Rank 2: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

New in Forever.

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Heightened Senses2 ranks

Row 4 · Passive

Rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

Rank 2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

Classic reference: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Moved: Subtlety (5, 1) → Subtlety (4, 1).

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Premeditation1 rank

Row 4 · Active

20 yd range | Instant | 2 min cooldown

Rank 1: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Classic reference: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

no longer requires Preparation, no longer requires Stealth (Classic did)

Moved: Subtlety (7, 2) → Subtlety (4, 2).

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Serrated Blades3 ranks

Row 4 · Passive

Rank 1: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Rank 2: Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

Rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Classic reference: Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

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Dirty Deeds2 ranks

Row 5 · Passive

Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

Classic reference: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Moved: Subtlety (5, 3) → Subtlety (5, 1).

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Preparation1 rank

Row 5 · Active

Instant | 10 min cooldown

Rank 1: When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Unchanged from Classic.

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Hemorrhage1 rank

Row 5 · Active

Requires Serrated Blades at maximum rank.

35 Energy | Melee Range | Instant

Rank 1: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Classic reference: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

Moved: Subtlety (5, 4) → Subtlety (5, 3).

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Quietus5 ranks

Row 6 · Passive

Requires Dirty Deeds at maximum rank.

Rank 1: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

Rank 2: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.

Rank 3: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.

Rank 4: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.

Rank 5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

New in Forever.

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Cutthroat5 ranks

Row 6 · Passive

Rank 1: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

Rank 2: Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.

Rank 3: Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.

Rank 4: Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.

Rank 5: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.

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Thousand Cuts1 rank

Row 7 · Passive

Requires Preparation at maximum rank.

Rank 1: When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

New in Forever.

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