Theory planNot playtested
Feral Druid dungeon tanking 10–20
A theory Feral start for dungeon tanking from 10 to 20. It cheapens Maul, Swipe and other form abilities, then gives Rage when you shift into Bear, then adds form armor. Heart of the Wild moved to Restoration; this Feral budget does not spend it and does not grant its Bear stamina. This site has not playtested the order.
DruidFeral CombatTankDungeon10–20Balance 0Feral Combat 11Restoration 0Checked 5 Nov
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Balance
0 / 51Feral Combat
11 / 51Restoration
0 / 51Who this is for
- Druids who already tank 10–20 dungeons in Bear Form and will shift for Furor’s 10 Rage.
- Groups that want a Feral tank on this page.
Who should skip it
- Anyone who wants Heart of the Wild’s Bear stamina. That talent is Restoration and this budget does not spend it.
- Cat Form solo that wants Feral Swiftness movement speed. That talent is skipped.
Milestones
- Level 10: First point
Ferocity 1/5. Maul/Swipe/Claw/Rake cost −1 Rage or Energy. Bear Form, Growl, Maul rank 1 and Demoralizing Roar rank 1 are trained at 10.
- Level 14: Five Feral points spent
Ferocity 5/5 is −5 Rage or Energy. Row 2 (Thick Hide) is legal at 15. This order stays on row 1 for Furor starting at 15. Bash rank 1 is trained at 14.
- Level 15: Furor starts
The sixth point is Furor 1/5: 20% chance to gain 10 Rage on a Bear shift. Rank 5 at 19 is 100%.
- Level 16: Swipe trained
Swipe rank 1 (20 Rage) is the first recorded pack attack in Bear. Ferocity already reduced its cost at 14.
- Level 19: Ten Feral points spent
Furor 5/5 is a 100% chance to gain 10 Rage on a Bear shift. Row 3 is also legal; this plan spends the 11th point on Thick Hide (row 2) at 20.
- Level 20: Plan complete
Thick Hide 1/3. Cat Form and Claw rank 1 are trained at 20. Feral Charge requires the alternative talent. Heart of the Wild is still unspent.
How to play it
- Bear Form is learned at 10 through its recorded book, quest or drop source (55% of base mana; spellbook beta). Growl at 10 for one target. Maul rank 1 at 10 (15 Rage) / rank 2 at 18. Demoralizing Roar rank 1 at 10 / rank 2 at 20. Enrage at 12 for Rage. Swipe rank 1 at 16 (20 Rage) for packs. Bash rank 1 at 14 (10 Rage) to stop a caster. Ferocity rank 5 (complete at 14) reduces Maul, Primal Bite, Swipe, Claw and Rake by 5 Rage or Energy.
- Cat Form and Claw rank 1 are trained at 20. Feral Charge appears only when the alternative talent is taken; do not plan Cat openers before 20. Healing Touch rank 3 at 14 (188–232, 110 Mana) / rank 4 at 20 out of form if someone is dying. Faerie Fire rank 1 at 18 on the kill target. Dire Bear Form is 40.
- Furor rank 5 completes at 19: shifting into Bear has a 100% chance to grant 10 Rage. Thick Hide rank 1 at 20 is extra form armor, not a taunt. If you want the gap closer instead of that armor, the maintained alternative spends the 11th point on Feral Charge.
Why this order
Eleven points stay in Feral Combat. Balance and Restoration remain empty, including Heart of the Wild.
Ferocity and Furor are row-1 Feral talents. Thick Hide is row 2 after five earlier Feral points. This plan spends five Ferocity, then five Furor, then Thick Hide.
Furor rank 5 is a 100% chance to gain 10 Rage when shifting into Bear or Dire Bear. That is shift Rage, not a stamina multiplier.
What the spent talents do
Ferocity
Ferocity rank 5 reduces the cost of Maul, Primal Bite, Swipe, Claw, and Rake by 5 Rage or Energy (1 per rank).
Furor
Furor rank 5: 100% chance to gain 10 Rage when shifting into Bear or Dire Bear. Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear or Dire Bear, up to 100.
Thick Hide
Thick Hide rank 1: while in Bear, Cat, Dire Bear or Moonkin Form, gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This plan takes only rank 1.
Weaknesses and tradeoffs
- Heart of the Wild is a Restoration row-1 talent. Its +20% Bear stamina at rank 5 is not available inside this Feral budget.
- Feral Swiftness (Cat speed and dodge) is skipped on row 2.
- Feral Charge is row 3 and is not the 11th point.
Gear notes
- Compare armor and stamina on leather pieces at similar required levels. This plan does not multiply Bear stamina. Thick Hide adds form armor. Keep other printed stats in the comparison rather than judging by item level alone. The listed weapon DPS is not a calculation of Bear Form damage.
Optional point
Feral Charge at 20
You already have ten Feral points and would rather the charge talent than Thick Hide rank 1.
Feral Charge is a 1-rank row-3 talent. Its Bear or Dire Bear action costs 5 Rage, charges 8–25 yards, and immobilizes and interrupts for 4 seconds on a 15-second cooldown. Its Cat Form action leaps behind an enemy from 8–25 yards on a 30-second cooldown. Ferocity 5 and Furor 5 stay. Thick Hide is dropped. Heart of the Wild stays unspent. Ten earlier Feral points make row 3 legal for the 11th point.
Point order
Spend one point at each level from 10 to 20. Names only here; recorded rank text is on the talents you spend.
- Level 10: Ferocity 1/5 (Feral Combat)
- Level 11: Ferocity 2/5 (Feral Combat)
- Level 12: Ferocity 3/5 (Feral Combat)
- Level 13: Ferocity 4/5 (Feral Combat)
- Level 14: Ferocity 5/5 (Feral Combat)
- Level 15: Furor 1/5 (Feral Combat)
- Level 16: Furor 2/5 (Feral Combat)
- Level 17: Furor 3/5 (Feral Combat)
- Level 18: Furor 4/5 (Feral Combat)
- Level 19: Furor 5/5 (Feral Combat)
- Level 20: Thick Hide 1/3 (Feral Combat)
Not verified in combat
- Whether 10 Rage on each Bear shift changes 10–20 dungeon pulls
- Rage generation on Forever 10–20 hits with cheaper Maul
All maintained plans · Druid calculator · Druid talent reference
NotesSources and limits
Revalidated on 5 November 2026 against beta-20261105-c929bf89: Beta 70755 plus the 3–4 November hotfix cache. Some columns are provisional source placements. This theory order has not been playtested.
Talent names, ranks, prerequisites and tooltips in these WoW Forever builds use this site’s Forever data snapshot. Point text is checked against that snapshot. A cited guide is linked from the plan; its article is not copied here.
- Talent snapshot — layout beta-20261105-c929bf89
- Druid spellbook — recorded training levels and spell effects used in the play notes.
- Calculator rules — Each level follows the calculator’s point budget, rank limits and prerequisites: one point at level 10, then one point each level, up to 51 at level 60.
- Data & sources