FOREVER SNAPSHOT

Druid Talent Reference

Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.

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WoW Forever Druid talents: rank reference

52 talents · 3 trees

Browse recorded ranks for WoW Forever Druid talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).

Balance

Improved Wrath5 ranks

Row 1 · Passive

Rank 1: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

Rank 2: Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.

Rank 3: Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.

Rank 4: Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.

Rank 5: Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

Classic reference: Reduces the cast time of your Wrath spell by 0.1 sec.

Moved: Balance (1, 1) → Balance (1, 2).

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Genesis5 ranks

Row 1 · Passive

Rank 1: Increases the periodic damage and healing done by your spells and abilities by 1%.

Rank 2: Increases the periodic damage and healing done by your spells and abilities by 2%.

Rank 3: Increases the periodic damage and healing done by your spells and abilities by 3%.

Rank 4: Increases the periodic damage and healing done by your spells and abilities by 4%.

Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%.

New in Forever.

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Moonglow3 ranks

Row 2 · Passive

Rank 1: Reduces the Mana cost of your damaging spells by 8%.

Rank 2: Reduces the Mana cost of your damaging spells by 17%.

Rank 3: Reduces the Mana cost of your damaging spells by 25%.

Classic reference: Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.

Moved: Balance (5, 3) → Balance (2, 1).

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Improved Moonfire2 ranks

Row 2 · Passive

Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%.

Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.

Classic reference: Increases the damage and critical strike chance of your Moonfire spell by 2%.

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Nature's Majesty2 ranks

Row 2 · Passive

Rank 1: Increases your critical strike chance with spells and melee attacks by 2%.

Rank 2: Increases your critical strike chance with spells and melee attacks by 4%.

New in Forever.

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Nature's Reach2 ranks

Row 2 · Passive

Rank 1: Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

Classic reference: Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.

Moved: Balance (3, 4) → Balance (2, 4).

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Improved Entangling Roots3 ranks

Row 3 · Passive

Rank 1: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

Rank 2: Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.

Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

Classic reference: Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.

Moved: Balance (2, 1) → Balance (3, 1).

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Nature's Splendor1 rank

Row 3 · Passive

Requires Nature's Majesty at maximum rank.

Rank 1: Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

New in Forever.

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Insect Swarm1 rank

Row 4 · Active

45 Mana | 30 yd range | Instant

Rank 1: The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Classic reference: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

Moved: Restoration (3, 3) → Balance (4, 1).

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Vengeance5 ranks

Row 4 · Passive

Requires Improved Moonfire at maximum rank.

Rank 1: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

Rank 2: Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.

Rank 3: Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.

Rank 4: Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.

Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

Classic reference: Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.

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Improved Starfire5 ranks

Row 4 · Passive

Rank 1: Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

Rank 2: Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.

Rank 3: Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.

Rank 4: Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.

Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

Classic reference: Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.

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Overgrowth2 ranks

Row 5 · Passive

Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1.

Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2.

New in Forever.

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Nature's Grace1 rank

Row 5 · Passive

Rank 1: All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Classic reference: All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

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Eclipse3 ranks

Row 5 · Passive

Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

Rank 2: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.

Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

New in Forever.

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Moonfury5 ranks

Row 6 · Passive

Rank 1: Increases the damage done by your Arcane and Nature spells by 2%.

Rank 2: Increases the damage done by your Arcane and Nature spells by 4%.

Rank 3: Increases the damage done by your Arcane and Nature spells by 6%.

Rank 4: Increases the damage done by your Arcane and Nature spells by 8%.

Rank 5: Increases the damage done by your Arcane and Nature spells by 10%.

Classic reference: Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.

no longer requires Nature's Grace

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Moonkin Form1 rank

Row 7 · Active

35% of base mana | Instant

Rank 1: Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Classic reference: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

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Feral Combat

Ferocity5 ranks

Row 1 · Passive

Rank 1: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

Rank 2: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.

Rank 3: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.

Rank 4: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.

Rank 5: Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

Classic reference: Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

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Heart of the Wild5 ranks

Row 1 · Passive

Rank 1: Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

Rank 2: Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.

Rank 3: Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.

Rank 4: Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.

Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

Classic reference: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.

no longer requires Predatory Strikes

Moved: Feral Combat (6, 2) → Feral Combat (1, 3).

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Feral Swiftness2 ranks

Row 2 · Passive

Rank 1: Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

Classic reference: Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.

Moved: Feral Combat (3, 1) → Feral Combat (2, 1).

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Feral Instinct3 ranks

Row 2 · Passive

Rank 1: Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

Rank 2: Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.

Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

Classic reference: Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.

Moved: Feral Combat (2, 1) → Feral Combat (2, 2).

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Brutal Impact2 ranks

Row 2 · Passive

Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

Classic reference: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.

Moved: Feral Combat (2, 2) → Feral Combat (2, 3).

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Thick Hide3 ranks

Row 2 · Passive

Rank 1: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Rank 2: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Classic reference: Increases your Armor contribution from items by 2%.

Moved: Feral Combat (2, 3) → Feral Combat (2, 4).

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Shredding Attacks3 ranks

Row 3 · Passive

Rank 1: Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

Rank 2: Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.

Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

Classic reference: Reduces the Energy cost of your Shred ability by 6.

Moved: Feral Combat (4, 1) → Feral Combat (3, 1).

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Savage Fury2 ranks

Row 3 · Passive

Rank 1: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

Classic reference: Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.

Moved: Feral Combat (5, 1) → Feral Combat (3, 2).

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Feral Charge1 rank

Row 3 · Active

5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Requires Bear Form, Dire Bear Form

Rank 1: Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.

Classic reference: Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.

Moved: Feral Combat (3, 2) → Feral Combat (3, 3).

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Sharpened Claws2 ranks

Row 3 · Passive

Rank 1: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

Classic reference: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.

Moved: Feral Combat (3, 3) → Feral Combat (3, 4).

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Shifting Power1 rank

Row 4 · Active

Requires Shredding Attacks at maximum rank.

55% of base mana | Instant | 16 sec cooldown | Requires Cat Form

Rank 1: Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

New in Forever.

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Primal Bite1 rank

Row 4 · Active

Requires Savage Fury at maximum rank.

20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Bear Form, Dire Bear Form

Rank 1: Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

New in Forever.

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Predatory Strikes3 ranks

Row 4 · Passive

Rank 1: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

Rank 2: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.

Rank 3: Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

Classic reference: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.

Moved: Feral Combat (4, 2) → Feral Combat (4, 3).

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Blood Frenzy2 ranks

Row 4 · Passive

Requires Sharpened Claws at maximum rank.

Rank 1: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

Rank 2: Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

Classic reference: Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.

takes in Classic's Primal Fury too, the 5 Rage on a critical strike in Bear Form

Moved: Feral Combat (4, 3) → Feral Combat (4, 4).

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Improved Shifting Power2 ranks

Row 5 · Passive

Requires Shifting Power at maximum rank.

Rank 1: Reduces the cooldown of your Shifting Power spell by 4 sec.

Rank 2: Reduces the cooldown of your Shifting Power spell by 8 sec.

New in Forever.

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Leader of the Pack1 rank

Row 5 · Passive

Rank 1: While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.

Classic reference: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

Moved: Feral Combat (7, 2) → Feral Combat (5, 2).

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Natural Instinct2 ranks

Row 5 · Passive

Rank 1: Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.

Rank 2: Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.

New in Forever.

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Natural Reaction5 ranks

Row 6 · Passive

Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

Rank 2: Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.

Rank 3: Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.

Rank 4: Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.

Rank 5: Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

New in Forever.

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Rend and Tear5 ranks

Row 6 · Passive

Requires Predatory Strikes at maximum rank.

Rank 1: Increases damage done by your melee abilities on Bleeding targets by 2%.

Rank 2: Increases damage done by your melee abilities on Bleeding targets by 4%.

Rank 3: Increases damage done by your melee abilities on Bleeding targets by 6%.

Rank 4: Increases damage done by your melee abilities on Bleeding targets by 8%.

Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%.

New in Forever.

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Berserk1 rank

Row 7 · Active

Requires Leader of the Pack at maximum rank.

Instant | 3 min cooldown | Requires Cat Form, Bear Form, Dire Bear Form

Rank 1: Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

New in Forever.

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Restoration

Nature's Focus5 ranks

Row 1 · Passive

Rank 1: Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.

Rank 2: Gives your Arcane and Nature spells a 28% chance to not lose casting time when you take damage.

Rank 3: Gives your Arcane and Nature spells a 42% chance to not lose casting time when you take damage.

Rank 4: Gives your Arcane and Nature spells a 56% chance to not lose casting time when you take damage.

Rank 5: Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

Classic reference: Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

Moved: Restoration (2, 2) → Restoration (1, 2).

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Furor5 ranks

Row 1 · Passive

Rank 1: Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.

Rank 2: Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per second spent outside Bear Form or Dire Bear Form, up to 40 Energy.

Rank 3: Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per second spent outside Bear Form or Dire Bear Form, up to 60 Energy.

Rank 4: Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per second spent outside Bear Form or Dire Bear Form, up to 80 Energy.

Rank 5: Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.

Classic reference: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

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Naturalist5 ranks

Row 2 · Passive

Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.

Rank 2: Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.

Rank 3: Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.

Rank 4: Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.

Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

Classic reference: Reduces the cast time of your Healing Touch spell by 0.1 sec.

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Subtlety3 ranks

Row 2 · Passive

Rank 1: Reduces the threat generated by your Nature and Arcane spells by 10%.

Rank 2: Reduces the threat generated by your Nature and Arcane spells by 20%.

Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%.

Classic reference: Reduces the threat generated by your Healing spells by 4%.

Moved: Restoration (3, 4) → Restoration (2, 2).

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Natural Shapeshifter3 ranks

Row 2 · Passive

Rank 1: Reduces the mana cost of all shapeshifting by 10%.

Rank 2: Reduces the mana cost of all shapeshifting by 20%.

Rank 3: Reduces the mana cost of all shapeshifting by 30%.

Classic reference: Reduces the mana cost of all shapeshifting by 10%.

Moved: Balance (2, 4) → Restoration (2, 3).

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Reflection3 ranks

Row 3 · Passive

Rank 1: Allows 17% of your Mana regeneration to continue while casting.

Rank 2: Allows 33% of your Mana regeneration to continue while casting.

Rank 3: Allows 50% of your Mana regeneration to continue while casting.

Classic reference: Allows 5% of your Mana regeneration to continue while casting.

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Gift of Nature5 ranks

Row 3 · Passive

Rank 1: Increases the effect of all your healing spells by 2%.

Rank 2: Increases the effect of all your healing spells by 4%.

Rank 3: Increases the effect of all your healing spells by 6%.

Rank 4: Increases the effect of all your healing spells by 8%.

Rank 5: Increases the effect of all your healing spells by 10%.

Classic reference: Increases the effect of all healing spells by 2%.

no longer requires Insect Swarm

Moved: Restoration (5, 3) → Restoration (3, 3).

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Gift of the Earthmother1 rank

Row 3 · Passive

Rank 1: Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

New in Forever.

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Tranquil Spirit5 ranks

Row 4 · Passive

Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

Rank 2: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.

Rank 3: Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.

Rank 4: Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.

Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Unchanged from Classic.

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Improved Rejuvenation3 ranks

Row 4 · Passive

Rank 1: Increases the effect of your Rejuvenation spell by 5%.

Rank 2: Increases the effect of your Rejuvenation spell by 10%.

Rank 3: Increases the effect of your Rejuvenation spell by 15%.

Classic reference: Increases the effect of your Rejuvenation spell by 5%.

Moved: Restoration (4, 4) → Restoration (4, 3).

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Swiftmend1 rank

Row 4 · Active

20% of base mana | 40 yd range | Instant | 15 sec cooldown

Rank 1: Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Classic reference: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

no longer requires Tranquil Spirit

Moved: Restoration (7, 2) → Restoration (4, 4).

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Nature's Swiftness1 rank

Row 5 · Active

Requires Naturalist at maximum rank.

Instant | 3 min cooldown

Rank 1: When activated, your next Nature spell becomes an instant cast spell.

Unchanged from Classic.

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Living Spirit3 ranks

Row 5 · Passive

Rank 1: Increases your Spirit by 5%.

Rank 2: Increases your Spirit by 10%.

Rank 3: Increases your Spirit by 15%.

New in Forever.

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Improved Tranquility2 ranks

Row 5 · Passive

Rank 1: Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Classic reference: Reduces threat caused by Tranquility by 50%.

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Improved Regrowth5 ranks

Row 6 · Passive

Requires Improved Rejuvenation at maximum rank.

Rank 1: Increases the critical effect chance of your Regrowth spell by 10%.

Rank 2: Increases the critical effect chance of your Regrowth spell by 20%.

Rank 3: Increases the critical effect chance of your Regrowth spell by 30%.

Rank 4: Increases the critical effect chance of your Regrowth spell by 40%.

Rank 5: Increases the critical effect chance of your Regrowth spell by 50%.

Classic reference: Increases the critical effect chance of your Regrowth spell by 10%.

now requires Improved Rejuvenation

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Wild Growth1 rank

Row 7 · Active

Requires Living Spirit at maximum rank.

550 Mana | 40 yd range | Instant | 6 sec cooldown

Rank 1: Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

New in Forever.

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