Theory planNot playtested

Discipline Priest · solo leveling · PvE · levels 10–20 · Discipline 6 / Holy 0 / Shadow 5 · Spirit Tap

11 points (Discipline 6 / Holy 0 / Shadow 5). Spirit Tap is one of the spent talents. This is a theory plan, not a playtest.

PriestDisciplineHealerSolo levelingPvE10–20Discipline 6Holy 0Shadow 5Checked 22 Sept

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1111 of 11 points spent

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Next point at this level. Level 20 has spent every point in this plan.

Discipline

6 / 51
Power in Light
Wand Specialization
Twin Disciplines
Silent Resolve
Holy Precision
Improved Power Word: Shield
Martyrdom
Mental Agility
Inner Focus
Meditation
Improved Inner Fire
Mental Strength
Soul Warding
Improved Mana Burn
Penance
Renewed Hope
Divine Aegis
Power Infusion
6 points invested

Holy

0 / 51
Twilight Focus
Improved Renew
Holy Specialization
Spell Warding
Divine Fury
Holy Nova
Blessed Recovery
Inspiration
Holy Reach
Improved Healing
Searing Light
Binding Heal
Litany of Light
Spirit of Redemption
Spiritual Guidance
Spiritual Healing
Prayer of Mending
Your story starts here

Shadow

5 / 51
Shadow Focus
Blackout
Spirit Tap
Shadow Affinity
Improved Shadow Word: Pain
Shadow Reach
Improved Mind Blast
Improved Psychic Scream
Mind Flay
Improved Mind Flay
Improved Fade
Vampiric Embrace
Shadow Weaving
Silence
Devouring Contagion
Early Demise
Darkness
Shadowform
5 points invested

Recorded use case

  • Recorded scenario: Discipline Priest for solo leveling at levels 10–20.

Import and rule checks

This Discipline Priest talent allocation spends 11 points by level 20 (Discipline 6 / Holy 0 / Shadow 5). Checked 2026-09-22 against layout preview-20260917-aed0e73e.

The source published a spend order. Every prefix from level 10 through the final level passes the current point budget, rank cap and prerequisites.

What the spent talents do

Spirit Tap

Rank 5 of 5 in Shadow: Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

Twin Disciplines

Rank 3 of 5 in Discipline: Increases the damage and healing of your instant cast spells by 3%.

Wand Specialization

Rank 2 of 2 in Discipline: Increases your damage with Wands by 25%.

Improved Power Word: Shield

Rank 1 of 3 in Discipline: Increases the damage absorbed by your Power Word: Shield by 7%.

Limits of this record

  • This site has not playtested this allocation or measured its combat results.

Point order

Spend one point at each level from 10 to 20. Names only here; recorded rank text is on the talents you spend.

  1. Level 10: Wand Specialization 1/2 (Discipline)
  2. Level 11: Wand Specialization 2/2 (Discipline)
  3. Level 12: Spirit Tap 1/5 (Shadow)
  4. Level 13: Spirit Tap 2/5 (Shadow)
  5. Level 14: Spirit Tap 3/5 (Shadow)
  6. Level 15: Spirit Tap 4/5 (Shadow)
  7. Level 16: Spirit Tap 5/5 (Shadow)
  8. Level 17: Twin Disciplines 1/5 (Discipline)
  9. Level 18: Twin Disciplines 2/5 (Discipline)
  10. Level 19: Twin Disciplines 3/5 (Discipline)
  11. Level 20: Improved Power Word: Shield 1/3 (Discipline)

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Notes

Sources and limits

Checked 2026-09-22 against layout preview-20260917-aed0e73e. Public source name: WoW Forever Builds. Source date: 2026-09-19.

Talent names, ranks, prerequisites and tooltips in these WoW Forever builds use this site’s Forever data snapshot. Point text is checked against that snapshot. A cited guide is linked from the plan; its article is not copied here.

Published source

The link below is the published guide. Talent sentences on this page come from this site’s snapshot.

  • Talent snapshot — layout preview-20260917-aed0e73e
  • Priest spellbook — recorded training levels and spell effects used in the play notes.
  • Calculator rules — Each level follows the calculator’s point budget, rank limits and prerequisites: one point at level 10, then one point each level, up to 51 at level 60.
  • Data & sources