FOREVER SNAPSHOT

Priest Talent Reference

Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.

Plan your Priest talent build ↗

WoW Forever Priest talents: rank reference

52 talents · 3 trees

Browse recorded ranks for WoW Forever Priest talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).

Discipline

Power in Light5 ranks

Row 1 · Passive

Rank 1: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 2: Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 3: Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 4: Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

New in Forever.

Open in the calculator

Wand Specialization2 ranks

Row 1 · Passive

Rank 1: Increases your damage with Wands by 13%.

Rank 2: Increases your damage with Wands by 25%.

Classic reference: Increases your damage with Wands by 5%.

Moved: Discipline (1, 3) → Discipline (1, 2).

Open in the calculator

Twin Disciplines5 ranks

Row 1 · Passive

Rank 1: Increases the damage and healing of your instant cast spells by 1%.

Rank 2: Increases the damage and healing of your instant cast spells by 2%.

Rank 3: Increases the damage and healing of your instant cast spells by 3%.

Rank 4: Increases the damage and healing of your instant cast spells by 4%.

Rank 5: Increases the damage and healing of your instant cast spells by 5%.

New in Forever.

Open in the calculator

Silent Resolve3 ranks

Row 2 · Passive

Rank 1: Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

Rank 2: Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.

Rank 3: Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Classic reference: Reduces the threat generated by your spells by 4%.

Open in the calculator

Holy Precision3 ranks

Row 2 · Passive

Rank 1: Improves your chance to hit with Holy spells by 6%.

Rank 2: Improves your chance to hit with Holy spells by 12%.

Rank 3: Improves your chance to hit with Holy spells by 18%.

New in Forever.

Open in the calculator

Mental Strength5 ranks

Row 2 · Passive

Rank 1: Increases your total Intellect by 2%.

Rank 2: Increases your total Intellect by 4%.

Rank 3: Increases your total Intellect by 6%.

Rank 4: Increases your total Intellect by 8%.

Rank 5: Increases your total Intellect by 10%.

Classic reference: Increases your maximum Mana by 2%.

Moved: Discipline (5, 2) → Discipline (2, 3).

Open in the calculator

Martyrdom2 ranks

Row 2 · Passive

Rank 1: Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Rank 2: Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Classic reference: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Open in the calculator

Mental Agility3 ranks

Row 3 · Passive

Rank 1: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

Rank 2: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.

Rank 3: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

Classic reference: Reduces the mana cost of your instant cast spells by 2%.

Moved: Discipline (4, 2) → Discipline (3, 1).

Open in the calculator

Inner Focus1 rank

Row 3 · Active

Instant | 3 min cooldown

Rank 1: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Classic reference: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Open in the calculator

Improved Power Word: Shield3 ranks

Row 3 · Passive

Rank 1: Increases the damage absorbed by your Power Word: Shield by 7%.

Rank 2: Increases the damage absorbed by your Power Word: Shield by 14%.

Rank 3: Increases the damage absorbed by your Power Word: Shield by 20%.

Classic reference: Increases the damage absorbed by your Power Word: Shield by 5%.

Moved: Discipline (2, 3) → Discipline (3, 3).

Open in the calculator

Meditation3 ranks

Row 3 · Passive

Rank 1: Allows 17% of your Mana regeneration to continue while casting.

Rank 2: Allows 33% of your Mana regeneration to continue while casting.

Rank 3: Allows 50% of your Mana regeneration to continue while casting.

Classic reference: Allows 5% of your Mana regeneration to continue while casting.

Moved: Discipline (3, 3) → Discipline (3, 4).

Open in the calculator

Improved Inner Fire3 ranks

Row 4 · Passive

Rank 1: Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

Rank 2: Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.

Rank 3: Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Classic reference: Increases the Armor bonus of your Inner Fire spell by 10%.

Open in the calculator

Improved Mana Burn2 ranks

Row 4 · Passive

Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.

Rank 2: Reduces the casting time of your Mana Burn spell by 1.0 sec.

Classic reference: Reduces the casting time of your Mana Burn spell by 0.25 secs.

Moved: Discipline (4, 4) → Discipline (4, 2).

Open in the calculator

Soul Warding1 rank

Row 4 · Passive

Requires Improved Power Word: Shield at maximum rank.

Rank 1: Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

New in Forever.

Open in the calculator

Penance1 rank

Row 5 · Active

150 Mana | Enemy: 36 yd range | Friendly: 40 yd range | Channeled | 12 sec cooldown

Rank 1: Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

New in Forever.

Open in the calculator

Renewed Hope5 ranks

Row 5 · Passive

Requires Soul Warding at maximum rank.

Rank 1: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Rank 2: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.

Rank 3: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.

Rank 4: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.

Rank 5: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

New in Forever.

Open in the calculator

Divine Aegis3 ranks

Row 6 · Passive

Rank 1: Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.

Rank 2: Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.

Rank 3: Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1,200 damage and lasts 12 sec.

New in Forever.

Open in the calculator

Power Infusion1 rank

Row 7 · Active

Requires Penance at maximum rank.

20% of base mana | 30 yd range | Instant | 3 min cooldown

Rank 1: Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Classic reference: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

now requires Penance, not Mental Strength

Open in the calculator

Holy

Twilight Focus3 ranks

Row 1 · Passive

Rank 1: Gives your spells a 23% chance to not lose casting time when you take damage.

Rank 2: Gives your spells a 47% chance to not lose casting time when you take damage.

Rank 3: Gives your spells a 70% chance to not lose casting time when you take damage.

Classic reference: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Open in the calculator

Improved Renew3 ranks

Row 1 · Passive

Rank 1: Increases the amount healed by your Renew spell by 5%.

Rank 2: Increases the amount healed by your Renew spell by 10%.

Rank 3: Increases the amount healed by your Renew spell by 15%.

Unchanged from Classic.

Open in the calculator

Holy Specialization5 ranks

Row 1 · Passive

Rank 1: Increases the critical effect chance of your Holy spells by 1%.

Rank 2: Increases the critical effect chance of your Holy spells by 2%.

Rank 3: Increases the critical effect chance of your Holy spells by 3%.

Rank 4: Increases the critical effect chance of your Holy spells by 4%.

Rank 5: Increases the critical effect chance of your Holy spells by 5%.

Unchanged from Classic.

Open in the calculator

Spell Warding5 ranks

Row 2 · Passive

Rank 1: Reduces all spell damage taken by 2%.

Rank 2: Reduces all spell damage taken by 4%.

Rank 3: Reduces all spell damage taken by 6%.

Rank 4: Reduces all spell damage taken by 8%.

Rank 5: Reduces all spell damage taken by 10%.

Unchanged from Classic.

Open in the calculator

Divine Fury5 ranks

Row 2 · Passive

Rank 1: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

Rank 2: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.

Rank 3: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.

Rank 4: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.

Rank 5: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Classic reference: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Open in the calculator

Holy Nova1 rank

Row 3 · Active

185 Mana | Instant

Rank 1: Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

Classic reference: Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

Open in the calculator

Blessed Recovery3 ranks

Row 3 · Passive

Rank 1: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Rank 2: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Rank 3: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Classic reference: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

Open in the calculator

Inspiration3 ranks

Row 3 · Passive

Rank 1: Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

Rank 2: Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.

Rank 3: Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

Classic reference: Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Open in the calculator

Holy Reach2 ranks

Row 4 · Passive

Rank 1: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Rank 2: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Unchanged from Classic.

Open in the calculator

Improved Healing3 ranks

Row 4 · Passive

Rank 1: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

Rank 2: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.

Rank 3: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

Classic reference: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Open in the calculator

Searing Light2 ranks

Row 4 · Passive

Requires Divine Fury at maximum rank.

Rank 1: Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Rank 2: Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Classic reference: Increases the damage of your Smite and Holy Fire spells by 5%.

Open in the calculator

Binding Heal1 rank

Row 4 · Active

155 Mana | 40 yd range | 1.5 sec cast

Rank 1: Heals a friendly target and the caster for 236 to 284. Low threat.

New in Forever.

Open in the calculator

Litany of Light2 ranks

Row 5 · Passive

Rank 1: When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

Rank 2: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

New in Forever.

Open in the calculator

Spirit of Redemption1 rank

Row 5 · Passive

Rank 1: Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Classic reference: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Open in the calculator

Spiritual Guidance5 ranks

Row 5 · Passive

Rank 1: Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

Rank 2: Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.

Rank 3: Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.

Rank 4: Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.

Rank 5: Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Classic reference: Increases spell damage and healing by up to 5% of your total Spirit.

Open in the calculator

Spiritual Healing3 ranks

Row 6 · Passive

Rank 1: Increases the amount healed by your spells by 3%.

Rank 2: Increases the amount healed by your spells by 7%.

Rank 3: Increases the amount healed by your spells by 10%.

Classic reference: Increases the amount healed by your healing spells by 2%.

Open in the calculator

Prayer of Mending1 rank

Row 7 · Active

Requires Spirit of Redemption at maximum rank.

210 Mana | 40 yd range | Instant | 10 sec cooldown

Rank 1: Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

New in Forever.

Open in the calculator

Shadow

Shadow Focus5 ranks

Row 1 · Passive

Rank 1: Improves your chance to hit with Shadow spells by 1%.

Rank 2: Improves your chance to hit with Shadow spells by 2%.

Rank 3: Improves your chance to hit with Shadow spells by 3%.

Rank 4: Improves your chance to hit with Shadow spells by 4%.

Rank 5: Improves your chance to hit with Shadow spells by 5%.

Classic reference: Reduces your target's chance to resist your Shadow spells by 2%.

Moved: Shadow (2, 3) → Shadow (1, 1).

Open in the calculator

Blackout5 ranks

Row 1 · Passive

Rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Rank 2: Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Rank 3: Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Rank 4: Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Classic reference: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Moved: Shadow (1, 3) → Shadow (1, 2).

Open in the calculator

Spirit Tap5 ranks

Row 1 · Passive

Rank 1: Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 2: Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 3: Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 4: Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 5: Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Classic reference: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Moved: Shadow (1, 2) → Shadow (1, 3).

Open in the calculator

Improved Mind Blast5 ranks

Row 2 · Passive

Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Rank 2: Reduces the cooldown of your Mind Blast spell by 1 sec.

Rank 3: Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Rank 4: Reduces the cooldown of your Mind Blast spell by 2 sec.

Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Classic reference: Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Moved: Shadow (3, 2) → Shadow (2, 1).

Open in the calculator

Improved Shadow Word: Pain2 ranks

Row 2 · Passive

Rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.

Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.

Classic reference: Increases the duration of your Shadow Word: Pain spell by 3 sec.

Moved: Shadow (2, 2) → Shadow (2, 3).

Open in the calculator

Shadow Reach2 ranks

Row 2 · Passive

Rank 1: Increases the range of your offensive Shadow spells by 10%.

Rank 2: Increases the range of your offensive Shadow spells by 20%.

Classic reference: Increases the range of your Shadow damage spells by 6%.

Moved: Shadow (4, 3) → Shadow (2, 4).

Open in the calculator

Improved Psychic Scream2 ranks

Row 3 · Passive

Requires Blackout at maximum rank.

Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.

Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.

Classic reference: Reduces the cooldown of your Psychic Scream spell by 2 sec.

now requires Blackout

Moved: Shadow (3, 1) → Shadow (3, 2).

Open in the calculator

Mind Flay1 rank

Row 3 · Active

45 Mana | 20 yd range | Channeled

Rank 1: Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Classic reference: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

Open in the calculator

Improved Mind Flay2 ranks

Row 3 · Passive

Requires Mind Flay at maximum rank.

Rank 1: Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.

Rank 2: Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

New in Forever.

Open in the calculator

Dark Inspiration5 ranks

Row 4 · Passive

Rank 1: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.

Rank 2: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.

Rank 3: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.

Rank 4: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.

Rank 5: Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.

New in Forever.

Open in the calculator

Vampiric Embrace1 rank

Row 4 · Active

40 Mana | 30 yd range | Instant | 30 sec cooldown

Rank 1: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Classic reference: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

Moved: Shadow (5, 2) → Shadow (4, 2).

Open in the calculator

Shadow Weaving3 ranks

Row 4 · Passive

Rank 1: Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Rank 2: Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Rank 3: Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Classic reference: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Moved: Shadow (4, 4) → Shadow (4, 3).

Open in the calculator

Silence1 rank

Row 5 · Active

225 Mana | 20 yd range | Instant | 45 sec cooldown

Rank 1: Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Classic reference: Silences the target, preventing them from casting spells for 5 sec.

no longer requires Improved Psychic Scream

Open in the calculator

Devouring Contagion2 ranks

Row 5 · Passive

Rank 1: Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.

Rank 2: Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

New in Forever.

Open in the calculator

Early Demise2 ranks

Row 6 · Passive

Rank 1: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

Rank 2: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

New in Forever.

Open in the calculator

Darkness5 ranks

Row 6 · Passive

Rank 1: Increases your Shadow damage done by 2%.

Rank 2: Increases your Shadow damage done by 4%.

Rank 3: Increases your Shadow damage done by 6%.

Rank 4: Increases your Shadow damage done by 8%.

Rank 5: Increases your Shadow damage done by 10%.

Classic reference: Increases your Shadow spell damage by 2%.

Open in the calculator

Shadowform1 rank

Row 7 · Active

Requires Vampiric Embrace at maximum rank.

40% of base mana | Instant | 1.5 sec cooldown

Rank 1: Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Classic reference: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Open in the calculator

Full talent guide