Theory planNot playtested

Feral Combat Druid · solo leveling · PvE · levels 10–20 · Balance 0 / Feral Combat 11 / Restoration 0 · Ferocity

11 points (Balance 0 / Feral Combat 11 / Restoration 0). Ferocity is one of the spent talents. This is a theory plan, not a playtest.

DruidFeral CombatDPSSolo levelingPvE10–20Balance 0Feral Combat 11Restoration 0Checked 22 Sept

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1111 of 11 points spent

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Next point at this level. Level 20 has spent every point in this plan.

Balance

0 / 51
Improved Wrath
Genesis
Moonglow
Improved Moonfire
Nature's Majesty
Nature's Reach
Improved Entangling Roots
Nature's Splendor
Insect Swarm
Vengeance
Improved Starfire
Overgrowth
Nature's Grace
Eclipse
Moonfury
Moonkin Form
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Feral Combat

11 / 51
Ferocity
Heart of the Wild
Feral Swiftness
Feral Instinct
Brutal Impact
Thick Hide
Savage Fury
Feral Charge
Sharpened Claws
Shredding Attacks
Mangle
Predatory Strikes
Primal Fury
Predatory Instincts
Leader of the Pack
King of the Jungle
Natural Reaction
Rend and Tear
Berserk
11 points invested

Restoration

0 / 51
Nature's Focus
Furor
Naturalist
Subtlety
Natural Shapeshifter
Reflection
Gift of Nature
Gift of the Earthmother
Tranquil Spirit
Improved Rejuvenation
Swiftmend
Nature's Swiftness
Living Spirit
Improved Tranquility
Improved Regrowth
Wild Growth
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Recorded use case

  • Recorded scenario: Feral Combat Druid for solo leveling at levels 10–20.

Import and rule checks

This Feral Combat Druid talent allocation spends 11 points by level 20 (Balance 0 / Feral Combat 11 / Restoration 0). Checked 2026-09-22 against layout preview-20260917-aed0e73e.

The source published a spend order. Every prefix from level 10 through the final level passes the current point budget, rank cap and prerequisites.

What the spent talents do

Ferocity

Rank 5 of 5 in Feral Combat: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

Heart of the Wild

Rank 3 of 5 in Feral Combat: Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.

Feral Swiftness

Rank 2 of 2 in Feral Combat: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

Feral Charge

Rank 1 of 1 in Feral Combat: Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

Limits of this record

  • This site has not playtested this allocation or measured its combat results.

Point order

Spend one point at each level from 10 to 20. Names only here; recorded rank text is on the talents you spend.

  1. Level 10: Ferocity 1/5 (Feral Combat)
  2. Level 11: Ferocity 2/5 (Feral Combat)
  3. Level 12: Ferocity 3/5 (Feral Combat)
  4. Level 13: Ferocity 4/5 (Feral Combat)
  5. Level 14: Ferocity 5/5 (Feral Combat)
  6. Level 15: Feral Swiftness 1/2 (Feral Combat)
  7. Level 16: Feral Swiftness 2/2 (Feral Combat)
  8. Level 17: Heart of the Wild 1/5 (Feral Combat)
  9. Level 18: Heart of the Wild 2/5 (Feral Combat)
  10. Level 19: Heart of the Wild 3/5 (Feral Combat)
  11. Level 20: Feral Charge 1/1 (Feral Combat)

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Notes

Sources and limits

Checked 2026-09-22 against layout preview-20260917-aed0e73e. Public source name: WoW Forever Builds. Source date: 2026-09-19.

Talent names, ranks, prerequisites and tooltips in these WoW Forever builds use this site’s Forever data snapshot. Point text is checked against that snapshot. A cited guide is linked from the plan; its article is not copied here.

Published source

The link below is the published guide. Talent sentences on this page come from this site’s snapshot.

  • Talent snapshot — layout preview-20260917-aed0e73e
  • Druid spellbook — recorded training levels and spell effects used in the play notes.
  • Calculator rules — Each level follows the calculator’s point budget, rank limits and prerequisites: one point at level 10, then one point each level, up to 51 at level 60.
  • Data & sources