Mage Talent Reference
Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.
Plan your Mage talent build ↗WoW Forever Mage talents: rank reference
Browse recorded ranks for WoW Forever Mage talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).
Arcane
Wand Specialization2 ranks
Rank 1: Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
Classic reference: Increases your damage with Wands by 13%.
Moved: Arcane (2, 1) → Arcane (1, 1).
Arcane Focus5 ranks
Rank 1: Improves your chance to hit with Arcane spells by 1%.
Rank 2: Improves your chance to hit with Arcane spells by 2%.
Rank 3: Improves your chance to hit with Arcane spells by 3%.
Rank 4: Improves your chance to hit with Arcane spells by 4%.
Rank 5: Improves your chance to hit with Arcane spells by 5%.
Classic reference: Reduces the chance that the opponent can resist your Arcane spells by 2%.
Improved Channeling5 ranks
Rank 1: Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Rank 2: Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.
Rank 3: Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.
Rank 4: Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.
Rank 5: Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Classic reference: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Missile Barrage2 ranks
Rank 1: Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 2: Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
New in Forever.
Arcane Subtlety2 ranks
Rank 1: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 2: Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Classic reference: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Moved: Arcane (1, 1) → Arcane (2, 1).
Magic Absorption2 ranks
Rank 1: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Classic reference: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Arcane Concentration5 ranks
Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Unchanged from Classic.
Arcane Resilience2 ranks
Rank 1: Increases your Armor by an amount equal to 25% of your Intellect.
Rank 2: Increases your Armor by an amount equal to 50% of your Intellect.
Classic reference: Increases your armor by an amount equal to 50% of your Intellect.
Moved: Arcane (3, 3) → Arcane (2, 4).
Arcane Geometry2 ranks
Rank 1: Increases the range of your Arcane spells by 3 yards.
Rank 2: Increases the range of your Arcane spells by 6 yards.
New in Forever.
Arcane Impact3 ranks
Rank 1: Increases the critical strike chance of your Arcane spells by 2%.
Rank 2: Increases the critical strike chance of your Arcane spells by 4%.
Rank 3: Increases the critical strike chance of your Arcane spells by 6%.
Classic reference: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Arcane Blast1 rank
15% of base mana | 30 yd range | 1.5 sec cast
Rank 1: Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
New in Forever.
Arcane Shielding2 ranks
Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Classic reference: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Improved Counterspell2 ranks
Rank 1: Your Counterspell also Silences the target for 2 sec.
Rank 2: Your Counterspell also Silences the target for 4 sec.
Classic reference: Gives your Counterspell a 50% chance to silence the target for 4 sec.
Arcane Meditation3 ranks
Requires Arcane Concentration at maximum rank.
Rank 1: Allows 17% of your Mana regeneration to continue while casting.
Rank 2: Allows 33% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Classic reference: Allows 5% of your Mana regeneration to continue while casting.
now requires Arcane Concentration
Moved: Arcane (4, 4) → Arcane (4, 3).
Arcane Wrath1 rank
Requires Arcane Blast at maximum rank.
140 Mana | 30 yd range | 3.5 sec cast | 6 sec cooldown
Rank 1: Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
New in Forever.
Presence of Mind1 rank
Instant | 3 min cooldown
Rank 1: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Unchanged from Classic.
Arcane Mind5 ranks
Rank 1: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rank 2: Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
Rank 3: Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
Rank 4: Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Classic reference: Increases your maximum Mana by 2%.
no longer requires Arcane Resilience
Arcane Instability3 ranks
Rank 1: Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rank 2: Increases the damage done by your spells by 2% and your critical strike chance by 2%.
Rank 3: Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Classic reference: Increases your spell damage and critical strike chance by 1%.
no longer requires Presence of Mind
Moved: Arcane (6, 2) → Arcane (6, 3).
Arcane Power1 rank
Requires Presence of Mind at maximum rank.
Instant | 3 min cooldown
Rank 1: For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Classic reference: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
now requires Presence of Mind, not Arcane Instability
Fire
Improved Fire Blast2 ranks
Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Classic reference: Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Moved: Fire (2, 3) → Fire (1, 1).
Incineration3 ranks
Rank 1: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 2: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Classic reference: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Moved: Fire (3, 1) → Fire (1, 2).
Improved Fireball5 ranks
Rank 1: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Rank 2: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
Rank 3: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
Rank 4: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
Rank 5: Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Classic reference: Reduces the casting time of your Fireball spell by 0.1 sec.
Moved: Fire (1, 2) → Fire (1, 3).
Ignite5 ranks
Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Unchanged from Classic.
Flame Throwing2 ranks
Rank 1: Increases the range of your Fire spells by 3 yards.
Rank 2: Increases the range of your Fire spells by 6 yards.
Unchanged from Classic.
Impact3 ranks
Rank 1: Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rank 2: Gives your Fire spells a 7% chance to stun the target for 2 sec.
Rank 3: Gives your Fire spells a 10% chance to stun the target for 2 sec.
Classic reference: Gives your Fire spells a 2% chance to stun the target for 2 sec.
Moved: Fire (1, 3) → Fire (2, 3).
Burning Soul3 ranks
Rank 1: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rank 2: Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
Rank 3: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Classic reference: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Moved: Fire (3, 4) → Fire (3, 1).
Improved Flamestrike3 ranks
Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 2: Increases the critical strike chance of your Flamestrike spell by 10%.
Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.
Unchanged from Classic.
Pyroblast1 rank
125 Mana | 35 yd range | 6 sec cast
Rank 1: Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Classic reference: Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
Improved Scorch3 ranks
Rank 1: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 2: Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Classic reference: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Improved Fire Ward2 ranks
Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Unchanged from Classic.
Heating Up1 rank
Requires Pyroblast at maximum rank.
Rank 1: Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
New in Forever.
Master of Elements3 ranks
Rank 1: Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rank 2: Your Fire and Frost critical strikes will refund 20% of their base mana cost.
Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Classic reference: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Critical Mass5 ranks
Rank 1: Increases the critical strike chance of your Fire spells by 2%.
Rank 2: Increases the critical strike chance of your Fire spells by 4%.
Rank 3: Increases the critical strike chance of your Fire spells by 6%.
Rank 4: Increases the critical strike chance of your Fire spells by 8%.
Rank 5: Increases the critical strike chance of your Fire spells by 10%.
Classic reference: Increases the critical strike chance of your Fire spells by 2%.
Blast Wave1 rank
215 Mana | Instant | 45 sec cooldown
Rank 1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Classic reference: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
no longer requires Pyroblast
Fire Power3 ranks
Rank 1: Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Rank 2: Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.
Rank 3: Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Classic reference: Increases the damage done by your Fire spells by 2%.
Combustion1 rank
Requires Critical Mass at maximum rank.
Instant | 3 min cooldown
Rank 1: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Classic reference: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Frost
Frost Warding2 ranks
Rank 1: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Rank 2: Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Classic reference: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Improved Frostbolt5 ranks
Rank 1: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Rank 2: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.2 sec.
Rank 3: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.3 sec.
Rank 4: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.4 sec.
Rank 5: Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
Classic reference: Reduces the casting time of your Frostbolt spell by 0.1 sec.
Elemental Precision3 ranks
Rank 1: Improves your chance to hit with Frost and Fire spells by 2%.
Rank 2: Improves your chance to hit with Frost and Fire spells by 4%.
Rank 3: Improves your chance to hit with Frost and Fire spells by 6%.
Classic reference: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Ice Shards5 ranks
Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Frost spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Frost spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Frost spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.
Unchanged from Classic.
Frostbite3 ranks
Rank 1: Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rank 2: Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
Rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Classic reference: Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Improved Frost Nova2 ranks
Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.
Unchanged from Classic.
Permafrost3 ranks
Rank 1: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rank 2: Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
Rank 3: Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Classic reference: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Frost Channeling3 ranks
Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Classic reference: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Moved: Frost (4, 2) → Frost (3, 1).
Improved Blizzard3 ranks
Rank 1: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 2: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Classic reference: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
Moved: Frost (3, 4) → Frost (3, 2).
Ice Lance1 rank
45 Mana | 30 yd range | Instant
Rank 1: Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
New in Forever.
Arctic Reach2 ranks
Rank 1: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2: Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Classic reference: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Ice Block1 rank
15 Mana | Instant | 5 min cooldown
Rank 1: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Classic reference: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Moved: Frost (5, 2) → Frost (4, 2).
Shatter3 ranks
Rank 1: Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 2: Increases the critical strike chance of all your spells against Frozen targets by 33%.
Rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%.
Classic reference: Increases the critical strike chance of all your spells against frozen targets by 10%.
no longer requires Improved Frost Nova
Moved: Frost (4, 3) → Frost (4, 4).
Improved Cone of Cold3 ranks
Rank 1: Increases the damage dealt by your Cone of Cold spell by 12%.
Rank 2: Increases the damage dealt by your Cone of Cold spell by 23%.
Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.
Classic reference: Increases the damage dealt by your Cone of Cold spell by 15%.
Moved: Frost (5, 3) → Frost (5, 1).
Cold Snap1 rank
Instant | 10 min cooldown
Rank 1: Finishes the remaining cooldown on all your other Frost spells.
Classic reference: When activated, this spell finishes the cooldown on all of your Frost spells.
Moved: Frost (3, 2) → Frost (5, 2).
Fingers of Frost2 ranks
Requires Ice Lance at maximum rank.
Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
New in Forever.
Winter's Chill5 ranks
Rank 1: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 2: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 40% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 3: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 60% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 4: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 80% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 5: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Classic reference: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier1 rank
Requires Cold Snap at maximum rank.
305 Mana | Instant | 30 sec cooldown
Rank 1: Shield yourself, absorbing 447 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
Classic reference: Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
now requires Cold Snap, not Ice Block