FOREVER SNAPSHOT

Paladin Talent Reference

Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.

Plan your Paladin talent build ↗

WoW Forever Paladin talents: rank reference

50 talents · 3 trees

Browse recorded ranks for WoW Forever Paladin talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).

Holy

Divine Strength5 ranks

Row 1 · Passive

Rank 1: Increases your Strength by 2%.

Rank 2: Increases your Strength by 4%.

Rank 3: Increases your Strength by 6%.

Rank 4: Increases your Strength by 8%.

Rank 5: Increases your Strength by 10%.

Unchanged from Classic.

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Divine Intellect5 ranks

Row 1 · Passive

Rank 1: Increases your total Intellect by 2%.

Rank 2: Increases your total Intellect by 4%.

Rank 3: Increases your total Intellect by 6%.

Rank 4: Increases your total Intellect by 8%.

Rank 5: Increases your total Intellect by 10%.

Unchanged from Classic.

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Healing Light3 ranks

Row 2 · Passive

Rank 1: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

Rank 2: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.

Rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Classic reference: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Moved: Holy (3, 1) → Holy (2, 1).

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Spiritual Focus2 ranks

Row 2 · Passive

Rank 1: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.

Rank 2: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Classic reference: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

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Improved Seals3 ranks

Row 2 · Passive

Rank 1: Increases the damage done by your Seals and Judgements by 5%.

Rank 2: Increases the damage done by your Seals and Judgements by 10%.

Rank 3: Increases the damage done by your Seals and Judgements by 15%.

Classic reference: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

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Unyielding Faith2 ranks

Row 2 · Passive

Rank 1: Reduces the duration of Fear and Disorient effects on you by 15%.

Rank 2: Reduces the duration of Fear and Disorient effects on you by 30%.

Classic reference: Increases your chance to resist Fear and Disorient effects by an additional 5%.

Moved: Holy (3, 4) → Holy (2, 4).

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Voice of Truth1 rank

Row 3 · Active

Instant | 3 min cooldown

Rank 1: Grants you immunity to Silence and Interrupt effects for 6 sec.

New in Forever.

Deep Dive recap, “A Closer Look at Paladins”: Voice of Truth

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Reverence3 ranks

Row 3 · Passive

Rank 1: Allows 10% of your Mana regeneration to continue while casting.

Rank 2: Allows 20% of your Mana regeneration to continue while casting.

Rank 3: Allows 30% of your Mana regeneration to continue while casting.

New in Forever.

Deep Dive recap, “A Closer Look at Paladins”: Reverence

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Purifying Power2 ranks

Row 3 · Passive

Rank 1: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

New in Forever.

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Infusion of Light2 ranks

Row 4 · Passive

Rank 1: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

New in Forever.

Deep Dive recap, “A Closer Look at Paladins”: Infusion of Light

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Illumination5 ranks

Row 4 · Passive

Requires Reverence at maximum rank.

Rank 1: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 2: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 3: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 4: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Classic reference: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

now requires Reverence

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Divine Favor1 rank

Row 4 · Active

4% of base mana | Instant | 2 min cooldown

Rank 1: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Classic reference: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

no longer requires Illumination

Moved: Holy (5, 2) → Holy (4, 3).

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Divine Precision3 ranks

Row 5 · Passive

Requires Holy Shock at maximum rank.

Rank 1: Improves your chance to hit with Holy spells by 6%.

Rank 2: Improves your chance to hit with Holy spells by 12%.

Rank 3: Improves your chance to hit with Holy spells by 18%.

New in Forever.

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Holy Shock1 rank

Row 5 · Active

160 Mana | Enemy: 20 yd range | Friendly: 40 yd range | Instant | 10 sec cooldown

Rank 1: Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Classic reference: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

no longer requires Divine Favor, Classic's rank 1 was a level 40 spell, which is Forever's rank 2; the rank 1 this talent teaches at level 30 is new and lower

Moved: Holy (7, 2) → Holy (5, 2).

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Consecrated Ground2 ranks

Row 5 · Passive

Rank 1: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

New in Forever.

Deep Dive recap, “A Closer Look at Paladins”: Consecrated Ground

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Holy Power5 ranks

Row 6 · Passive

Rank 1: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.

Rank 2: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.

Rank 3: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.

Rank 4: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.

Rank 5: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Classic reference: Increases the critical effect chance of your Holy spells by 1%.

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Light's Vigil1 rank

Row 7 · Active

Requires Holy Shock at maximum rank.

730 Mana | Enemy: 20 yd range | Friendly: 40 yd range | 1.5 sec cast | 6 sec cooldown

Rank 1: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.

New in Forever.

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Protection

Toughness5 ranks

Row 1 · Passive

Rank 1: Increases your armor value from items by 2%.

Rank 2: Increases your armor value from items by 4%.

Rank 3: Increases your armor value from items by 6%.

Rank 4: Increases your armor value from items by 8%.

Rank 5: Increases your armor value from items by 10%.

Classic reference: Increases your armor value from items by 2%.

Moved: Protection (2, 4) → Protection (1, 2).

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Redoubt5 ranks

Row 1 · Passive

Rank 1: Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.

Rank 2: Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 sec or 5 blocks.

Rank 3: Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.

Rank 4: Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 sec or 5 blocks.

Rank 5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

Classic reference: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

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Precision3 ranks

Row 2 · Passive

Rank 1: Improves your chance to hit by 1%.

Rank 2: Improves your chance to hit by 2%.

Rank 3: Improves your chance to hit by 3%.

Classic reference: Increases your chance to hit with melee weapons by 1%.

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Guardian's Favor2 ranks

Row 2 · Passive

Rank 1: Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

Rank 2: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Classic reference: Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

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Anticipation5 ranks

Row 2 · Passive

Rank 1: Increases your Defense Skill by 4.

Rank 2: Increases your Defense Skill by 8.

Rank 3: Increases your Defense Skill by 12.

Rank 4: Increases your Defense Skill by 16.

Rank 5: Increases your Defense Skill by 20.

Classic reference: Increases your Defense skill by 2.

Moved: Protection (3, 4) → Protection (2, 4).

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Improved Seal of Fury1 rank

Row 3 · Passive

Rank 1: When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

New in Forever.

Deep Dive recap, “A Closer Look at Paladins”: Improved Seal of Fury

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Improved Righteous Fury3 ranks

Row 3 · Passive

Rank 1: While Righteous Fury is active, all damage taken is reduced by 2%.

Rank 2: While Righteous Fury is active, all damage taken is reduced by 4%.

Rank 3: While Righteous Fury is active, all damage taken is reduced by 6%.

Classic reference: Increases the amount of threat generated by your Righteous Fury spell by 16%.

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Shield Specialization3 ranks

Row 3 · Passive

Requires Redoubt at maximum rank.

Rank 1: Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Rank 2: Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Rank 3: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Classic reference: Increases the amount of damage absorbed by your shield by 10%.

Deep Dive recap, “A Closer Look at Paladins”: Shield Specialization

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Sacred Duty2 ranks

Row 3 · Passive

Rank 1: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

New in Forever.

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Swift Judgement1 rank

Row 4 · Active

Requires Improved Seal of Fury at maximum rank.

Instant | 1 min cooldown

Rank 1: Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

New in Forever.

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One-Handed Weapon Specialization3 ranks

Row 4 · Passive

Rank 1: Increases the damage you deal with one-handed melee weapons by 3%.

Rank 2: Increases the damage you deal with one-handed melee weapons by 7%.

Rank 3: Increases the damage you deal with one-handed melee weapons by 10%.

Classic reference: Increases the damage you deal with one-handed melee weapons by 2%.

Moved: Protection (6, 3) → Protection (4, 2).

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Improved Hammer of Justice3 ranks

Row 4 · Passive

Rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Rank 2: Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Classic reference: Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Moved: Protection (4, 2) → Protection (4, 3).

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Templar's Bulwark1 rank

Row 5 · Active

110 Mana | Instant | 5 min cooldown

Rank 1: When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

New in Forever.

Deep Dive recap, “A Closer Look at Paladins”: Templar's Bulwark

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Reckoning5 ranks

Row 5 · Passive

Rank 1: Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 2: Gives you a 16% chance after Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 3: Gives you a 24% chance after Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 4: Gives you a 32% chance after Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 5: Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Classic reference: Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Deep Dive recap, “A Closer Look at Paladins”: Reckoning

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Iron Creed5 ranks

Row 6 · Passive

Rank 1: Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

Rank 2: Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.

Rank 3: Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.

Rank 4: Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.

Rank 5: Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

New in Forever.

Deep Dive recap, “A Closer Look at Paladins”: Iron Creed

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Holy Shield1 rank

Row 7 · Active

Requires Templar's Bulwark at maximum rank.

150 Mana | Instant | 10 sec cooldown | Requires Shields

Rank 1: Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Classic reference: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

now requires Templar's Bulwark, not Blessing of Sanctuary

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Retribution

Deflection5 ranks

Row 1 · Passive

Rank 1: Increases your Parry chance by 1%.

Rank 2: Increases your Parry chance by 2%.

Rank 3: Increases your Parry chance by 3%.

Rank 4: Increases your Parry chance by 4%.

Rank 5: Increases your Parry chance by 5%.

Classic reference: Increases your Parry chance by 1%.

Moved: Retribution (2, 3) → Retribution (1, 2).

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Benediction5 ranks

Row 1 · Passive

Rank 1: Reduces the Mana cost of all instant cast spells and abilities by 2%.

Rank 2: Reduces the Mana cost of all instant cast spells and abilities by 4%.

Rank 3: Reduces the Mana cost of all instant cast spells and abilities by 6%.

Rank 4: Reduces the Mana cost of all instant cast spells and abilities by 8%.

Rank 5: Reduces the Mana cost of all instant cast spells and abilities by 10%.

Classic reference: Reduces the Mana cost of your Judgement and Seal spells by 3%.

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Improved Judgement2 ranks

Row 2 · Passive

Rank 1: Decreases the cooldown of your Judgement ability by 1 sec.

Rank 2: Decreases the cooldown of your Judgement ability by 2 sec.

Classic reference: Decreases the cooldown of your Judgement spell by 1 sec.

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Holy Conduit2 ranks

Row 2 · Passive

Rank 1: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

New in Forever.

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Conviction5 ranks

Row 2 · Passive

Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.

Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.

Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.

Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.

Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.

Classic reference: Increases your chance to get a critical strike with melee weapons by 1%.

Moved: Retribution (3, 2) → Retribution (2, 3).

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Vindication3 ranks

Row 3 · Passive

Rank 1: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.

Rank 2: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136, and increase your Attack Power by 2% for 30 sec.

Rank 3: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.

Classic reference: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

Deep Dive recap, “A Closer Look at Paladins”: Vindication

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Sanctified Judgement3 ranks

Row 3 · Passive

Rank 1: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

Rank 2: Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.

Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

New in Forever.

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Seal of Command1 rank

Row 3 · Active

65 Mana | Instant

Rank 1: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

Classic reference: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

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Pursuit of Justice2 ranks

Row 3 · Passive

Rank 1: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Rank 2: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Classic reference: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

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Eye for an Eye2 ranks

Row 4 · Passive

Rank 1: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Rank 2: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Classic reference: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

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Sacred Arbiter1 rank

Row 4 · Passive

Rank 1: Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

New in Forever.

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Two-Handed Weapon Specialization3 ranks

Row 5 · Passive

Rank 1: Increases the damage you deal with two-handed melee weapons by 2%.

Rank 2: Increases the damage you deal with two-handed melee weapons by 4%.

Rank 3: Increases the damage you deal with two-handed melee weapons by 6%.

Unchanged from Classic.

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Vengeance3 ranks

Row 5 · Passive

Requires Sanctified Judgement at maximum rank.

Rank 1: Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Rank 2: Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Classic reference: Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

now requires Sanctified Judgement, not Conviction

Moved: Retribution (6, 2) → Retribution (5, 2).

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Repentance1 rank

Row 5 · Active

60 Mana | 20 yd range | Instant | 1 min cooldown

Rank 1: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Classic reference: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Moved: Retribution (7, 2) → Retribution (5, 3).

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Champion of the Light3 ranks

Row 6 · Passive

Rank 1: Increases your spell damage by up to 20% of your Intellect.

Rank 2: Increases your spell damage by up to 40% of your Intellect.

Rank 3: Increases your spell damage by up to 60% of your Intellect.

New in Forever.

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Instrument of Law2 ranks

Row 6 · Passive

Rank 1: Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

Rank 2: Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

New in Forever.

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Twist of Light1 rank

Row 7 · Passive

Rank 1: Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

New in Forever.

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