FOREVER SNAPSHOT

Warrior Talent Reference

Browse the recorded descriptions, missing ranks and Classic changes below. This reference works without JavaScript.

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WoW Forever Warrior talents: rank reference

52 talents · 3 trees

Browse recorded ranks for WoW Forever Warrior talents below. Each row after the first requires five more points in earlier rows of the same tree; listed prerequisites require maximum rank. “Unverified” lists missing ranks, and source estimates are labeled. Classic text is an older reference; identical wording is shown once. Moved positions use (row, column).

Arms

Improved Heroic Strike3 ranks

Row 1 · Passive

Rank 1: Reduces the cost of your Heroic Strike ability by 1 Rage.

Rank 2: Reduces the cost of your Heroic Strike ability by 2 Rage.

Rank 3: Reduces the cost of your Heroic Strike ability by 3 Rage.

Classic reference: Reduces the cost of your Heroic Strike ability by 1 rage point.

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Deflection5 ranks

Row 1 · Passive

Rank 1: Increases your Parry chance by 1%.

Rank 2: Increases your Parry chance by 2%.

Rank 3: Increases your Parry chance by 3%.

Rank 4: Increases your Parry chance by 4%.

Rank 5: Increases your Parry chance by 5%.

Unchanged from Classic.

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Improved Rend3 ranks

Row 1 · Passive

Rank 1: Increases the Bleed damage done by your Rend ability by 12%.

Rank 2: Increases the Bleed damage done by your Rend ability by 23%.

Rank 3: Increases the Bleed damage done by your Rend ability by 35%.

Classic reference: Increases the bleed damage done by your Rend ability by 15%.

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Improved Charge2 ranks

Row 2 · Passive

Rank 1: Increases the Rage generated by your Charge ability by 3.

Rank 2: Increases the Rage generated by your Charge ability by 6.

Classic reference: Increases the amount of rage generated by your Charge ability by 3.

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Improved Tactical Mastery5 ranks

Row 2 · Passive

Rank 1: Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.

Rank 2: Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.

Rank 3: Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.

Rank 4: Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.

Rank 5: Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

Classic reference: You retain up to 5 of your rage points when you change stances.

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Improved Overpower2 ranks

Row 2 · Passive

Rank 1: Increases the critical strike chance of your Overpower ability by 25%.

Rank 2: Increases the critical strike chance of your Overpower ability by 50%.

Classic reference: Increases the critical strike chance of your Overpower ability by 25%.

Moved: Arms (3, 1) → Arms (2, 4).

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Anger Management1 rank

Row 3 · Passive

Requires Improved Tactical Mastery at maximum rank.

Rank 1: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Classic reference: Increases the time required for your rage to decay while out of combat by 30%.

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Deep Wounds3 ranks

Row 3 · Passive

Requires Improved Rend at maximum rank.

Rank 1: Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Rank 2: Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Rank 3: Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Classic reference: Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

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Spearing Strike1 rank

Row 4 · Active

15 Rage | Melee Range | Instant | 20 sec cooldown | Requires Battle Stance

Rank 1: A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

New in Forever.

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Two-Handed Weapon Specialization3 ranks

Row 4 · Passive

Rank 1: Increases the damage you deal with two-handed melee weapons by 1%.

Rank 2: Increases the damage you deal with two-handed melee weapons by 2%.

Rank 3: Increases the damage you deal with two-handed melee weapons by 3%.

Classic reference: Increases the damage you deal with two-handed melee weapons by 1%.

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Impale2 ranks

Row 4 · Passive

Requires Deep Wounds at maximum rank.

Rank 1: Increases the critical strike damage bonus of your abilities by 10%.

Rank 2: Increases the critical strike damage bonus of your abilities by 20%.

Classic reference: Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

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Bloodthrill5 ranks

Row 5 · Passive

Rank 1: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 4% chance to allow an activation of Overpower.

Rank 2: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 8% chance to allow an activation of Overpower.

Rank 3: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 12% chance to allow an activation of Overpower.

Rank 4: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 16% chance to allow an activation of Overpower.

Rank 5: Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.

New in Forever.

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Sweeping Strikes1 rank

Row 5 · Active

30 Rage | Instant | 30 sec cooldown | Requires Battle Stance

Rank 1: Your next 5 melee attacks strike an additional nearby opponent.

Unchanged from Classic.

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Weaponmaster5 ranks

Row 5 · Passive

Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.

Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.

Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.

Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

New in Forever.

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Improved Slam2 ranks

Row 6 · Passive

Rank 1: Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

Rank 2: Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

Classic reference: Decreases the casting time of your Slam ability by 0.1 sec.

Moved: Fury (5, 1) → Arms (6, 1).

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Improved Hamstring3 ranks

Row 6 · Passive

Rank 1: Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Rank 2: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Rank 3: Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Unchanged from Classic.

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Mortal Strike1 rank

Row 7 · Active

Requires Sweeping Strikes at maximum rank.

30 Rage | Melee Range | Instant | 6 sec cooldown

Rank 1: A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Unchanged from Classic.

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Fury

Booming Voice5 ranks

Row 1 · Passive

Rank 1: Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.

Rank 2: Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%.

Rank 3: Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%.

Rank 4: Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%.

Rank 5: Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.

Classic reference: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

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Cruelty5 ranks

Row 1 · Passive

Rank 1: Improves your chance to get a critical strike with melee attacks by 1%.

Rank 2: Improves your chance to get a critical strike with melee attacks by 2%.

Rank 3: Improves your chance to get a critical strike with melee attacks by 3%.

Rank 4: Improves your chance to get a critical strike with melee attacks by 4%.

Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.

Classic reference: Increases your chance to get a critical strike with melee weapons by 1%.

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Lingering Rage5 ranks

Row 2 · Passive

Rank 1: Increases the time before your Rage begins to decay after leaving combat by 2 sec.

Rank 2: Increases the time before your Rage begins to decay after leaving combat by 4 sec.

Rank 3: Increases the time before your Rage begins to decay after leaving combat by 6 sec.

Rank 4: Increases the time before your Rage begins to decay after leaving combat by 8 sec.

Rank 5: Increases the time before your Rage begins to decay after leaving combat by 10 sec.

New in Forever.

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Unbridled Wrath5 ranks

Row 2 · Passive

Rank 1: Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Rank 2: Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Rank 3: Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Rank 4: Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Rank 5: Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.

Classic reference: Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

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Furious Precision3 ranks

Row 3 · Passive

Rank 1: Increases your chance to hit with off-hand attacks by 4%.

Rank 2: Increases your chance to hit with off-hand attacks by 7%.

Rank 3: Increases your chance to hit with off-hand attacks by 10%.

New in Forever.

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Piercing Howl1 rank

Row 3 · Active

10 Rage | Instant

Rank 1: Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.

Classic reference: Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

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Blood Craze3 ranks

Row 3 · Passive

Rank 1: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Rank 2: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Rank 3: Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

Classic reference: Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

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Dual Wield Specialization5 ranks

Row 4 · Passive

Rank 1: Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.

Rank 2: Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.

Rank 3: Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.

Rank 4: Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.

Rank 5: Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.

Classic reference: Increases the damage done by your offhand weapon by 5%.

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Raging Blows1 rank

Row 4 · Passive

Rank 1: Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.

New in Forever.

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Enrage5 ranks

Row 4 · Passive

Rank 1: Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.

Rank 2: Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.

Rank 3: Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.

Rank 4: Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.

Rank 5: Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

Classic reference: Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

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Improved Execute2 ranks

Row 4 · Passive

Rank 1: Reduces the Rage cost of your Execute ability by 3.

Rank 2: Reduces the Rage cost of your Execute ability by 5.

Classic reference: Reduces the Rage cost of your Execute ability by 2.

Moved: Fury (4, 2) → Fury (4, 4).

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Improved Berserker Rage2 ranks

Row 5 · Passive

Rank 1: Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

Rank 2: Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

Classic reference: The Berserker Rage ability will generate 5 rage when used.

Moved: Fury (6, 1) → Fury (5, 1).

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Death Wish1 rank

Row 5 · Active

10 Rage | Instant | 3 min cooldown

Rank 1: When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Classic reference: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

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Improved Intercept2 ranks

Row 5 · Passive

Rank 1: Reduces the cooldown of your Intercept ability by 5 sec.

Rank 2: Reduces the cooldown of your Intercept ability by 10 sec.

Unchanged from Classic.

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Flurry5 ranks

Row 6 · Passive

Requires Death Wish at maximum rank.

Rank 1: Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.

Rank 2: Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Rank 3: Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Rank 4: Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Rank 5: Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Classic reference: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

now requires Death Wish, not Enrage

Moved: Fury (6, 3) → Fury (6, 2).

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Gore Drinker2 ranks

Row 6 · Passive

Requires Enrage at maximum rank.

Rank 1: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.

Rank 2: Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

New in Forever.

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Bloodthirst1 rank

Row 7 · Active

30 Rage | Melee Range | Instant | 6 sec cooldown

Rank 1: Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Classic reference: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

no longer requires Death Wish

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Protection

Improved Bloodrage2 ranks

Row 1 · Passive

Rank 1: Increases all the Rage generated by your Bloodrage ability by 25%.

Rank 2: Increases all the Rage generated by your Bloodrage ability by 50%.

Classic reference: Increases the instant Rage generated by your Bloodrage ability by 2.

Moved: Protection (2, 1) → Protection (1, 1).

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Shield Specialization5 ranks

Row 1 · Passive

Rank 1: Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.

Rank 2: Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.

Rank 3: Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.

Rank 4: Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.

Rank 5: Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

Classic reference: Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

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Iron Will5 ranks

Row 1 · Passive

Rank 1: Reduces the duration of Stun and Fear effects inflicted on you by 3%.

Rank 2: Reduces the duration of Stun and Fear effects inflicted on you by 6%.

Rank 3: Reduces the duration of Stun and Fear effects inflicted on you by 9%.

Rank 4: Reduces the duration of Stun and Fear effects inflicted on you by 12%.

Rank 5: Reduces the duration of Stun and Fear effects inflicted on you by 15%.

Classic reference: Increases your chance to resist Stun and Charm effects by an additional 3%.

Moved: Protection (2, 4) → Protection (1, 3).

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Anticipation5 ranks

Row 2 · Passive

Rank 1: Increases your Defense Skill by 4.

Rank 2: Increases your Defense Skill by 8.

Rank 3: Increases your Defense Skill by 12.

Rank 4: Increases your Defense Skill by 16.

Rank 5: Increases your Defense Skill by 20.

Classic reference: Increases your Defense skill by 2.

Moved: Protection (1, 3) → Protection (2, 1).

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Improved Revenge3 ranks

Row 2 · Passive

Rank 1: Increases damage dealt by your Revenge ability by 20%.

Rank 2: Increases damage dealt by your Revenge ability by 40%.

Rank 3: Increases damage dealt by your Revenge ability by 60%.

Classic reference: Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Moved: Protection (3, 3) → Protection (2, 3).

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Improved Thunder Clap3 ranks

Row 2 · Passive

Rank 1: Reduces the Rage cost of your Thunder Clap ability by 2.

Rank 2: Reduces the Rage cost of your Thunder Clap ability by 4.

Rank 3: Reduces the Rage cost of your Thunder Clap ability by 6.

Classic reference: Reduces the cost of your Thunder Clap ability by 1 rage point.

Moved: Arms (2, 4) → Protection (2, 4).

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Last Stand1 rank

Row 3 · Active

Instant | 3 min cooldown

Rank 1: When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

Classic reference: When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

no longer requires Improved Bloodrage

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Master of Defense2 ranks

Row 3 · Passive

Requires Shield Specialization at maximum rank.

Rank 1: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Rank 2: Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

New in Forever.

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Improved Disarm3 ranks

Row 3 · Passive

Rank 1: Reduces the cooldown of your Disarm ability by 7 secs.

Rank 2: Reduces the cooldown of your Disarm ability by 13 secs.

Rank 3: Reduces the cooldown of your Disarm ability by 20 secs.

Classic reference: Increases the duration of your Disarm ability by 1 secs.

Moved: Protection (4, 2) → Protection (3, 3).

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Defiance3 ranks

Row 3 · Passive

Rank 1: Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.

Rank 2: Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.

Rank 3: Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

Classic reference: Increases the threat generated by your attacks by 3% while in Defensive Stance.

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Improved Sunder Armor3 ranks

Row 4 · Passive

Rank 1: Reduces the Rage cost of your Sunder Armor ability by 1.

Rank 2: Reduces the Rage cost of your Sunder Armor ability by 2.

Rank 3: Reduces the Rage cost of your Sunder Armor ability by 3.

Classic reference: Reduces the cost of your Sunder Armor ability by 1 rage point.

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Vanguard1 rank

Row 4 · Passive

Rank 1: Your Charge ability is now usable while in Defensive Stance.

New in Forever.

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Improved Shield Bash2 ranks

Row 4 · Passive

Rank 1: Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.

Rank 2: Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

Classic reference: Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Moved: Protection (5, 3) → Protection (4, 3).

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Improved Shield Wall2 ranks

Row 5 · Passive

Rank 1: Reduces the cooldown of your Shield Wall ability by 5.5 min.

Rank 2: Reduces the cooldown of your Shield Wall ability by 11.0 min.

Classic reference: Increases the effect duration of your Shield Wall ability by 3 secs.

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Concussion Blow1 rank

Row 5 · Active

10 Rage | Melee Range | Instant | 45 sec cooldown

Rank 1: Stuns the target for 5 sec.

Classic reference: Stuns the opponent for 5 sec.

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Focused Rage3 ranks

Row 5 · Passive

Rank 1: Reduces the Rage cost of your offensive abilities by 1.

Rank 2: Reduces the Rage cost of your offensive abilities by 2.

Rank 3: Reduces the Rage cost of your offensive abilities by 3.

New in Forever.

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Bastion5 ranks

Row 6 · Passive

Rank 1: Increases all damage you deal by 2% while a shield is equipped.

Rank 2: Increases all damage you deal by 4% while a shield is equipped.

Rank 3: Increases all damage you deal by 6% while a shield is equipped.

Rank 4: Increases all damage you deal by 8% while a shield is equipped.

Rank 5: Increases all damage you deal by 10% while a shield is equipped.

Classic reference: Increases the damage you deal with One-Handed Melee weapons by 2%.

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Shield Slam1 rank

Row 7 · Active

Requires Concussion Blow at maximum rank.

20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Shields

Rank 1: Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Classic reference: Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

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